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https://github.com/Laupetin/OpenAssetTools.git
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code review changes
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@ -26,14 +26,5 @@ namespace T6
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static constexpr const char* GDF_FILENAME_WEAPON_ATTACHMENT = "attachment.gdf";
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static constexpr const char* GDF_FILENAME_WEAPON_ATTACHMENT_UNIQUE = "attachmentunique.gdf";
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static constexpr const char* GDF_FILENAME_ZBARRIER = "zbarrier.gdf";
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static const std::array<std::string, 27> SOUND_GROUPS;
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static const std::array<std::string, 18> SOUND_CURVES;
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static const std::array<std::string, 32> SOUND_DUCK_GROUPS;
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static const std::array<std::string, 4> SOUND_LIMIT_TYPES;
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static const std::array<std::string, 8> SOUND_MOVE_TYPES;
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static const std::array<std::string, 4> SOUND_LOAD_TYPES;
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static const std::array<std::string, 11> SOUND_BUS_IDS;
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static const std::array<std::string, 4> SOUND_RANDOMIZE_TYPES;
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};
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} // namespace T6
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@ -1,8 +1,9 @@
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#include "ObjConstantsT6.h"
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#pragma once
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#include <string>
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namespace T6
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{
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const std::array<std::string, 27> ObjConstants::SOUND_GROUPS{
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inline const std::string SOUND_GROUPS[]{
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"grp_reference",
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"grp_master",
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"grp_wpn_lfe",
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@ -32,7 +33,7 @@ namespace T6
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"",
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};
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const std::array<std::string, 18> ObjConstants::SOUND_CURVES{
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inline const std::string SOUND_CURVES[]{
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"default",
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"defaultmin",
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"allon",
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@ -53,7 +54,7 @@ namespace T6
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"",
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};
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const std::array<std::string, 32> ObjConstants::SOUND_DUCK_GROUPS{
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inline const std::string SOUND_DUCK_GROUPS[]{
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"snp_alerts_gameplay",
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"snp_ambience",
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"snp_claw",
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@ -88,14 +89,14 @@ namespace T6
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"snp_x3",
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};
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const std::array<std::string, 4> ObjConstants::SOUND_LIMIT_TYPES{
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inline const std::string SOUND_LIMIT_TYPES[]{
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"none",
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"oldest",
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"reject",
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"priority",
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};
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const std::array<std::string, 8> ObjConstants::SOUND_MOVE_TYPES{
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inline const std::string SOUND_MOVE_TYPES[]{
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"none",
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"left_player",
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"center_player",
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@ -106,14 +107,14 @@ namespace T6
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"right_shot",
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};
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const std::array<std::string, 4> ObjConstants::SOUND_LOAD_TYPES{
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inline const std::string SOUND_LOAD_TYPES[]{
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"unknown",
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"loaded",
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"streamed",
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"primed",
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};
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const std::array<std::string, 11> ObjConstants::SOUND_BUS_IDS{
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inline const std::string SOUND_BUS_IDS[]{
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"bus_reverb",
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"bus_fx",
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"bus_voice",
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@ -127,11 +128,10 @@ namespace T6
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"",
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};
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const std::array<std::string, 4> ObjConstants::SOUND_RANDOMIZE_TYPES{
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inline const std::string SOUND_RANDOMIZE_TYPES[]{
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"volume",
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"pitch",
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"variant",
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"",
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};
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} // namespace T6
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