chore: properly read uv data from gltf

This commit is contained in:
Jan
2024-09-05 19:09:23 +02:00
parent c261aef1ef
commit 26f4640194
2 changed files with 24 additions and 3 deletions

View File

@ -270,7 +270,7 @@ namespace
float coordinates[3];
float normal[3];
if (!positionAccessor->GetFloatVec3(vertexIndex, coordinates) || !normalAccessor->GetFloatVec3(vertexIndex, normal)
|| !colorAccessor->GetFloatVec4(vertexIndex, vertex.color) || !colorAccessor->GetFloatVec2(vertexIndex, vertex.uv)
|| !colorAccessor->GetFloatVec4(vertexIndex, vertex.color) || !uvAccessor->GetFloatVec2(vertexIndex, vertex.uv)
|| !jointsAccessor->GetUnsignedVec4(vertexIndex, joints) || !weightsAccessor->GetFloatVec4(vertexIndex, weights))
{
return false;