mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-12 15:58:28 -05:00
feat: dump iw5 materials as json
This commit is contained in:
@ -9,6 +9,21 @@ namespace IW5
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public:
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static int StringTable_HashString(const char* str);
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static constexpr uint32_t R_HashString(const char* str, uint32_t hash)
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{
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for (const auto* pos = str; *pos; pos++)
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{
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hash = 33 * hash ^ (*pos | 0x20);
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}
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return hash;
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}
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static constexpr uint32_t R_HashString(const char* string)
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{
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return R_HashString(string, 0u);
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}
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static PackedTexCoords Vec2PackTexCoords(const float (&in)[2]);
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static PackedUnitVec Vec3PackUnitVec(const float (&in)[3]);
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static GfxColor Vec4PackGfxColor(const float (&in)[4]);
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@ -675,6 +675,23 @@ namespace IW5
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gcc_align(8) uint64_t packed;
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};
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enum MaterialGameFlags
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{
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MTL_GAMEFLAG_1 = 0x1,
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MTL_GAMEFLAG_2 = 0x2,
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MTL_GAMEFLAG_4 = 0x4,
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MTL_GAMEFLAG_8 = 0x8,
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MTL_GAMEFLAG_10 = 0x10,
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MTL_GAMEFLAG_20 = 0x20,
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MTL_GAMEFLAG_40 = 0x40,
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MTL_GAMEFLAG_80 = 0x80,
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MTL_GAMEFLAG_100 = 0x100,
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MTL_GAMEFLAG_200 = 0x200,
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MTL_GAMEFLAG_400 = 0x400,
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MTL_GAMEFLAG_800 = 0x800,
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MTL_GAMEFLAG_1000 = 0x1000,
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};
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struct MaterialInfo
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{
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const char* name;
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@ -737,13 +754,71 @@ namespace IW5
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water_t* water;
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};
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enum TextureFilter
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{
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TEXTURE_FILTER_DISABLED = 0x0,
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TEXTURE_FILTER_NEAREST = 0x1,
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TEXTURE_FILTER_LINEAR = 0x2,
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TEXTURE_FILTER_ANISO2X = 0x3,
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TEXTURE_FILTER_ANISO4X = 0x4,
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TEXTURE_FILTER_COUNT
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};
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enum SamplerStateBitsMipMap_e
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{
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SAMPLER_MIPMAP_ENUM_DISABLED,
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SAMPLER_MIPMAP_ENUM_NEAREST,
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SAMPLER_MIPMAP_ENUM_LINEAR,
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SAMPLER_MIPMAP_ENUM_COUNT
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};
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enum SamplerStateBits_e
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{
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SAMPLER_FILTER_SHIFT = 0x0,
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SAMPLER_FILTER_NEAREST = 0x1,
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SAMPLER_FILTER_LINEAR = 0x2,
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SAMPLER_FILTER_ANISO2X = 0x3,
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SAMPLER_FILTER_ANISO4X = 0x4,
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SAMPLER_FILTER_MASK = 0x7,
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SAMPLER_MIPMAP_SHIFT = 0x3,
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SAMPLER_MIPMAP_DISABLED = 0x0,
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SAMPLER_MIPMAP_NEAREST = 0x8,
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SAMPLER_MIPMAP_LINEAR = 0x10,
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SAMPLER_MIPMAP_COUNT = 0x3,
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SAMPLER_MIPMAP_MASK = 0x18,
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SAMPLER_CLAMP_U_SHIFT = 0x5,
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SAMPLER_CLAMP_V_SHIFT = 0x6,
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SAMPLER_CLAMP_W_SHIFT = 0x7,
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SAMPLER_CLAMP_U = 0x20,
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SAMPLER_CLAMP_V = 0x40,
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SAMPLER_CLAMP_W = 0x80,
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SAMPLER_CLAMP_MASK = 0xE0,
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};
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struct MaterialTextureDefSamplerState
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{
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unsigned char filter : 3;
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unsigned char mipMap : 2;
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unsigned char clampU : 1;
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unsigned char clampV : 1;
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unsigned char clampW : 1;
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};
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#ifndef __zonecodegenerator
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static_assert(sizeof(MaterialTextureDefSamplerState) == 1u);
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#endif
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struct MaterialTextureDef
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{
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unsigned int nameHash;
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char nameStart;
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char nameEnd;
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unsigned char samplerState;
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unsigned char semantic;
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MaterialTextureDefSamplerState samplerState;
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unsigned char semantic; // TextureSemantic
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MaterialTextureDefInfo u;
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};
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@ -751,18 +826,161 @@ namespace IW5
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{
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unsigned int nameHash;
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char name[12];
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float literal[4];
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vec4_t literal;
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};
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enum GfxBlend
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{
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GFXS_BLEND_DISABLED = 0x0,
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GFXS_BLEND_ZERO = 0x1,
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GFXS_BLEND_ONE = 0x2,
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GFXS_BLEND_SRCCOLOR = 0x3,
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GFXS_BLEND_INVSRCCOLOR = 0x4,
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GFXS_BLEND_SRCALPHA = 0x5,
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GFXS_BLEND_INVSRCALPHA = 0x6,
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GFXS_BLEND_DESTALPHA = 0x7,
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GFXS_BLEND_INVDESTALPHA = 0x8,
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GFXS_BLEND_DESTCOLOR = 0x9,
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GFXS_BLEND_INVDESTCOLOR = 0xA,
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GFXS_BLEND_COUNT
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};
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enum GfxBlendOp
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{
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GFXS_BLENDOP_DISABLED = 0x0,
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GFXS_BLENDOP_ADD = 0x1,
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GFXS_BLENDOP_SUBTRACT = 0x2,
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GFXS_BLENDOP_REVSUBTRACT = 0x3,
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GFXS_BLENDOP_MIN = 0x4,
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GFXS_BLENDOP_MAX = 0x5,
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GFXS_BLENDOP_COUNT
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};
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enum GfxAlphaTest_e
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{
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GFXS_ALPHA_TEST_GT_0 = 1,
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GFXS_ALPHA_TEST_LT_128 = 2,
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GFXS_ALPHA_TEST_GE_128 = 3,
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GFXS_ALPHA_TEST_COUNT
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};
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enum GfxCullFace_e
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{
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GFXS_CULL_NONE = 1,
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GFXS_CULL_BACK = 2,
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GFXS_CULL_FRONT = 3,
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};
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enum GfxDepthTest_e
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{
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GFXS_DEPTHTEST_ALWAYS = 0,
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GFXS_DEPTHTEST_LESS = 1,
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GFXS_DEPTHTEST_EQUAL = 2,
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GFXS_DEPTHTEST_LESSEQUAL = 3
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};
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enum GfxPolygonOffset_e
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{
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GFXS_POLYGON_OFFSET_0 = 0,
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GFXS_POLYGON_OFFSET_1 = 1,
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GFXS_POLYGON_OFFSET_2 = 2,
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GFXS_POLYGON_OFFSET_SHADOWMAP = 3
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};
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enum GfxStencilOp
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{
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GFXS_STENCILOP_KEEP = 0x0,
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GFXS_STENCILOP_ZERO = 0x1,
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GFXS_STENCILOP_REPLACE = 0x2,
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GFXS_STENCILOP_INCRSAT = 0x3,
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GFXS_STENCILOP_DECRSAT = 0x4,
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GFXS_STENCILOP_INVERT = 0x5,
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GFXS_STENCILOP_INCR = 0x6,
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GFXS_STENCILOP_DECR = 0x7
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};
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enum GfxStencilFunc
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{
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GFXS_STENCILFUNC_NEVER = 0x0,
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GFXS_STENCILFUNC_LESS = 0x1,
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GFXS_STENCILFUNC_EQUAL = 0x2,
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GFXS_STENCILFUNC_LESSEQUAL = 0x3,
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GFXS_STENCILFUNC_GREATER = 0x4,
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GFXS_STENCILFUNC_NOTEQUAL = 0x5,
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GFXS_STENCILFUNC_GREATEREQUAL = 0x6,
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GFXS_STENCILFUNC_ALWAYS = 0x7
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};
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struct GfxStateBitsLoadBitsStructured
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{
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// Byte 0
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unsigned int srcBlendRgb : 4; // 0-3
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unsigned int dstBlendRgb : 4; // 4-7
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unsigned int blendOpRgb : 3; // 8-10
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unsigned int alphaTestDisabled : 1; // 11
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unsigned int alphaTest : 2; // 12-13
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unsigned int cullFace : 2; // 14-15
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unsigned int srcBlendAlpha : 4; // 16-19
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unsigned int dstBlendAlpha : 4; // 20-23
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unsigned int blendOpAlpha : 3; // 24-26
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unsigned int colorWriteRgb : 1; // 27
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unsigned int colorWriteAlpha : 1; // 28
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unsigned int unused0 : 1; // 29
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unsigned int gammaWrite : 1; // 30
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unsigned int polymodeLine : 1; // 31
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// Byte 1
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unsigned int depthWrite : 1; // 0
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unsigned int depthTestDisabled : 1; // 1
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unsigned int depthTest : 2; // 2-3
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unsigned int polygonOffset : 2; // 4-5
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unsigned int stencilFrontEnabled : 1; // 6
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unsigned int stencilBackEnabled : 1; // 7
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unsigned int stencilFrontPass : 3; // 8-10
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unsigned int stencilFrontFail : 3; // 11-13
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unsigned int stencilFrontZFail : 3; // 14-16
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unsigned int stencilFrontFunc : 3; // 17-19
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unsigned int stencilBackPass : 3; // 20-22
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unsigned int stencilBackFail : 3; // 23-25
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unsigned int stencilBackZFail : 3; // 26-28
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unsigned int stencilBackFunc : 3; // 29-31
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};
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union GfxStateBitsLoadBits
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{
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unsigned int raw[2];
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GfxStateBitsLoadBitsStructured structured;
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};
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#ifndef __zonecodegenerator
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static_assert(sizeof(GfxStateBitsLoadBits) == 8);
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static_assert(sizeof(GfxStateBitsLoadBitsStructured) == 8);
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#endif
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struct GfxStateBits
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{
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unsigned int loadBits[2];
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GfxStateBitsLoadBits loadBits;
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};
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enum GfxCameraRegionType
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{
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CAMERA_REGION_LIT_OPAQUE = 0x0,
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CAMERA_REGION_LIT_TRANS = 0x1,
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CAMERA_REGION_EMISSIVE = 0x2,
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CAMERA_REGION_DEPTH_HACK = 0x3,
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CAMERA_REGION_LIGHT_MAP_OPAQUE = 0x4,
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CAMERA_REGION_COUNT,
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CAMERA_REGION_NONE = CAMERA_REGION_COUNT,
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};
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struct Material
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{
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MaterialInfo info;
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unsigned char stateBitsEntry[54];
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char stateBitsEntry[54];
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unsigned char textureCount;
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unsigned char constantCount;
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unsigned char stateBitsCount;
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