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refactor: move iw4 techset and vertexdecl compiling to ObjCompiling
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@ -3,6 +3,8 @@
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#include "Game/IW4/IW4.h"
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#include "Image/ImageIwdPostProcessor.h"
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#include "Material/CompilerMaterialIW4.h"
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#include "Techset/CompilerTechsetIW4.h"
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#include "Techset/CompilerVertexDeclIW4.h"
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#include <memory>
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@ -15,8 +17,10 @@ namespace
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auto& memory = zone.Memory();
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#ifdef EXPERIMENTAL_MATERIAL_COMPILATION
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collection.AddAssetCreator(CreateCompilingMaterialLoader(memory, searchPath, gdt));
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collection.AddAssetCreator(CreateMaterialCompiler(memory, searchPath, gdt));
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collection.AddAssetCreator(CreateTechsetLoader(memory, searchPath));
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#endif
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collection.AddAssetCreator(CreateVertexDeclLoader(memory));
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}
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void ConfigurePostProcessors(AssetCreatorCollection& collection,
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