Add ZoneScriptString class to store zone script strings

This commit is contained in:
Jan
2021-03-18 16:55:30 +01:00
parent 8736280ea8
commit 2a6d7c84c2
33 changed files with 239 additions and 119 deletions

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@ -260,7 +260,7 @@ void GameAssetPoolIW4::InitPoolDynamic(const asset_type_t type)
#undef CASE_INIT_POOL_STATIC
}
XAssetInfoGeneric* GameAssetPoolIW4::AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies)
XAssetInfoGeneric* GameAssetPoolIW4::AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone)
{
XAsset xAsset{};
@ -271,7 +271,7 @@ XAssetInfoGeneric* GameAssetPoolIW4::AddAssetToPool(asset_type_t type, std::stri
case assetType: \
{ \
assert((poolName) != nullptr); \
return (poolName)->AddAsset(std::move(name), xAsset.header.headerName, m_zone, dependencies); \
return (poolName)->AddAsset(std::move(name), xAsset.header.headerName, zone, std::move(dependencies), std::move(usedScriptStrings)); \
}
switch (xAsset.type)

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@ -14,7 +14,7 @@ class GameAssetPoolIW4 final : public ZoneAssetPools
static const char* ASSET_TYPE_NAMES[];
protected:
XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies) override;
XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone) override;
public:
std::unique_ptr<AssetPool<IW4::PhysPreset>> m_phys_preset;

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@ -329,7 +329,8 @@ void GameAssetPoolT6::InitPoolDynamic(const asset_type_t type)
#undef CASE_INIT_POOL_STATIC
}
XAssetInfoGeneric* GameAssetPoolT6::AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies)
XAssetInfoGeneric* GameAssetPoolT6::AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings,
Zone* zone)
{
XAsset xAsset{};
@ -340,7 +341,7 @@ XAssetInfoGeneric* GameAssetPoolT6::AddAssetToPool(asset_type_t type, std::strin
case assetType: \
{ \
assert((poolName) != nullptr); \
return (poolName)->AddAsset(std::move(name), xAsset.header.headerName, m_zone, dependencies); \
return (poolName)->AddAsset(std::move(name), xAsset.header.headerName, zone, std::move(dependencies), std::move(usedScriptStrings)); \
}
switch (xAsset.type)

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@ -12,7 +12,7 @@ class GameAssetPoolT6 final : public ZoneAssetPools
static const char* ASSET_TYPE_NAMES[];
protected:
XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies) override;
XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone) override;
public:
AssetPool<T6::PhysPreset>* m_phys_preset;

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@ -47,7 +47,7 @@ public:
virtual ~AssetPool() = default;
virtual XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*>& dependencies) = 0;
virtual XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) = 0;
XAssetInfo<T>* GetAsset(const std::string& name)
{

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@ -40,13 +40,14 @@ public:
m_asset_lookup.clear();
}
XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*>& dependencies) override
XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) override
{
auto* newInfo = new XAssetInfo<T>();
newInfo->m_type = m_type;
newInfo->m_name = std::move(name);
newInfo->m_zone = zone;
newInfo->m_dependencies = std::move(dependencies);
newInfo->m_used_script_strings = std::move(usedScriptStrings);
T* newAsset = new T();
memcpy(newAsset, asset, sizeof(T));

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@ -82,7 +82,7 @@ public:
m_capacity = 0;
}
XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*>& dependencies) override
XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) override
{
if(m_free == nullptr)
{
@ -99,6 +99,7 @@ public:
poolSlot->m_info->m_ptr = &poolSlot->m_entry;
poolSlot->m_info->m_zone = zone;
poolSlot->m_info->m_dependencies = std::move(dependencies);
poolSlot->m_info->m_used_script_strings = std::move(usedScriptStrings);
m_asset_lookup[poolSlot->m_info->m_name] = poolSlot->m_info;

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@ -13,6 +13,7 @@ public:
std::string m_name;
Zone* m_zone;
std::vector<XAssetInfoGeneric*> m_dependencies;
std::vector<scr_string_t> m_used_script_strings;
void* m_ptr;
};

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@ -5,10 +5,15 @@ ZoneAssetPools::ZoneAssetPools(Zone* zone)
{
}
XAssetInfoGeneric* ZoneAssetPools::AddAsset(const asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies)
XAssetInfoGeneric* ZoneAssetPools::AddAsset(const asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings)
{
auto* assetInfo = AddAssetToPool(type, std::move(name), asset, dependencies);
if(assetInfo)
return AddAsset(type, std::move(name), asset, std::move(dependencies), std::move(usedScriptStrings), m_zone);
}
XAssetInfoGeneric* ZoneAssetPools::AddAsset(const asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone)
{
auto* assetInfo = AddAssetToPool(type, std::move(name), asset, std::move(dependencies), std::move(usedScriptStrings), zone);
if (assetInfo)
{
m_assets_in_order.push_back(assetInfo);
}

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@ -17,17 +17,23 @@ protected:
Zone* m_zone;
std::vector<XAssetInfoGeneric*> m_assets_in_order;
virtual XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies) = 0;
virtual XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings,
Zone* zone) = 0;
public:
using iterator = std::vector<XAssetInfoGeneric*>::const_iterator;
explicit ZoneAssetPools(Zone* zone);
virtual ~ZoneAssetPools() = default;
ZoneAssetPools(const ZoneAssetPools& other) = delete;
ZoneAssetPools(ZoneAssetPools&& other) noexcept = default;
ZoneAssetPools& operator=(const ZoneAssetPools& other) = delete;
ZoneAssetPools& operator=(ZoneAssetPools&& other) noexcept = default;
XAssetInfoGeneric* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies);
virtual XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) const = 0;
virtual const char* GetAssetTypeName(asset_type_t assetType) const = 0;
XAssetInfoGeneric* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings);
XAssetInfoGeneric* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone);
_NODISCARD virtual XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) const = 0;
_NODISCARD virtual const char* GetAssetTypeName(asset_type_t assetType) const = 0;
virtual void InitPoolStatic(asset_type_t type, size_t capacity) = 0;
virtual void InitPoolDynamic(asset_type_t type) = 0;

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@ -2,13 +2,14 @@
#include <memory>
#include <string>
#include <vector>
#include "Utils/ClassUtils.h"
#include "Zone/ZoneTypes.h"
#include "Pool/ZoneAssetPools.h"
#include "Game/IGame.h"
#include "Game/GameLanguage.h"
#include "ZoneMemory.h"
#include "ZoneScriptStrings.h"
class IGame;
class ZoneAssetPools;
@ -24,7 +25,7 @@ public:
zone_priority_t m_priority;
GameLanguage m_language;
IGame* m_game;
std::vector<std::string> m_script_strings;
ZoneScriptStrings m_script_strings;
std::unique_ptr<ZoneAssetPools> m_pools;
Zone(std::string name, zone_priority_t priority, IGame* game);
@ -36,5 +37,5 @@ public:
void Register();
ZoneMemory* GetMemory() const;
_NODISCARD ZoneMemory* GetMemory() const;
};

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@ -0,0 +1,57 @@
#include "ZoneScriptStrings.h"
#include <stdexcept>
#include <sstream>
scr_string_t ZoneScriptStrings::AddScriptString(const std::string& value)
{
if(m_scr_strings.empty())
{
m_scr_strings.emplace_back("");
m_scr_string_lookup[""] = static_cast<scr_string_t>(0);
}
else
{
const auto existingScriptString = m_scr_string_lookup.find(value);
if (existingScriptString != m_scr_string_lookup.end())
return existingScriptString->second;
}
const auto newScrStringIndex = static_cast<scr_string_t>(m_scr_strings.size());
m_scr_strings.emplace_back(value);
m_scr_string_lookup[value] = newScrStringIndex;
return newScrStringIndex;
}
size_t ZoneScriptStrings::Count() const
{
return m_scr_strings.size();
}
bool ZoneScriptStrings::Empty() const
{
return m_scr_strings.empty();
}
const std::string& ZoneScriptStrings::operator[](const size_t index) const
{
if(index > m_scr_strings.size())
{
std::ostringstream str;
str << "Script string index '" << index << "' is not inside range of zone script strings (count: " << m_scr_strings.size() << ")";
throw std::runtime_error(str.str());
}
return m_scr_strings[index];
}
std::vector<std::string>::const_iterator ZoneScriptStrings::begin() const
{
return m_scr_strings.cbegin();
}
std::vector<std::string>::const_iterator ZoneScriptStrings::end() const
{
return m_scr_strings.end();
}

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@ -0,0 +1,24 @@
#pragma once
#include <cstddef>
#include <string>
#include <unordered_map>
#include <vector>
#include "Utils/ClassUtils.h"
#include "Zone/ZoneTypes.h"
class ZoneScriptStrings
{
std::vector<std::string> m_scr_strings;
std::unordered_map<std::string, scr_string_t> m_scr_string_lookup;
public:
scr_string_t AddScriptString(const std::string& value);
_NODISCARD size_t Count() const;
_NODISCARD bool Empty() const;
_NODISCARD const std::string& operator[](size_t index) const;
_NODISCARD std::vector<std::string>::const_iterator begin() const;
_NODISCARD std::vector<std::string>::const_iterator end() const;
};