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Add ZoneScriptString class to store zone script strings
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@ -14,7 +14,7 @@ class GameAssetPoolIW4 final : public ZoneAssetPools
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static const char* ASSET_TYPE_NAMES[];
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protected:
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XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies) override;
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XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone) override;
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public:
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std::unique_ptr<AssetPool<IW4::PhysPreset>> m_phys_preset;
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