Add ZoneScriptString class to store zone script strings

This commit is contained in:
Jan
2021-03-18 16:55:30 +01:00
parent 8736280ea8
commit 2a6d7c84c2
33 changed files with 239 additions and 119 deletions

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@ -47,7 +47,7 @@ public:
virtual ~AssetPool() = default;
virtual XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*>& dependencies) = 0;
virtual XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) = 0;
XAssetInfo<T>* GetAsset(const std::string& name)
{

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@ -40,13 +40,14 @@ public:
m_asset_lookup.clear();
}
XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*>& dependencies) override
XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) override
{
auto* newInfo = new XAssetInfo<T>();
newInfo->m_type = m_type;
newInfo->m_name = std::move(name);
newInfo->m_zone = zone;
newInfo->m_dependencies = std::move(dependencies);
newInfo->m_used_script_strings = std::move(usedScriptStrings);
T* newAsset = new T();
memcpy(newAsset, asset, sizeof(T));

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@ -82,7 +82,7 @@ public:
m_capacity = 0;
}
XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*>& dependencies) override
XAssetInfo<T>* AddAsset(std::string name, T* asset, Zone* zone, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) override
{
if(m_free == nullptr)
{
@ -99,6 +99,7 @@ public:
poolSlot->m_info->m_ptr = &poolSlot->m_entry;
poolSlot->m_info->m_zone = zone;
poolSlot->m_info->m_dependencies = std::move(dependencies);
poolSlot->m_info->m_used_script_strings = std::move(usedScriptStrings);
m_asset_lookup[poolSlot->m_info->m_name] = poolSlot->m_info;

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@ -13,6 +13,7 @@ public:
std::string m_name;
Zone* m_zone;
std::vector<XAssetInfoGeneric*> m_dependencies;
std::vector<scr_string_t> m_used_script_strings;
void* m_ptr;
};

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@ -5,10 +5,15 @@ ZoneAssetPools::ZoneAssetPools(Zone* zone)
{
}
XAssetInfoGeneric* ZoneAssetPools::AddAsset(const asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies)
XAssetInfoGeneric* ZoneAssetPools::AddAsset(const asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings)
{
auto* assetInfo = AddAssetToPool(type, std::move(name), asset, dependencies);
if(assetInfo)
return AddAsset(type, std::move(name), asset, std::move(dependencies), std::move(usedScriptStrings), m_zone);
}
XAssetInfoGeneric* ZoneAssetPools::AddAsset(const asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone)
{
auto* assetInfo = AddAssetToPool(type, std::move(name), asset, std::move(dependencies), std::move(usedScriptStrings), zone);
if (assetInfo)
{
m_assets_in_order.push_back(assetInfo);
}

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@ -17,17 +17,23 @@ protected:
Zone* m_zone;
std::vector<XAssetInfoGeneric*> m_assets_in_order;
virtual XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies) = 0;
virtual XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings,
Zone* zone) = 0;
public:
using iterator = std::vector<XAssetInfoGeneric*>::const_iterator;
explicit ZoneAssetPools(Zone* zone);
virtual ~ZoneAssetPools() = default;
ZoneAssetPools(const ZoneAssetPools& other) = delete;
ZoneAssetPools(ZoneAssetPools&& other) noexcept = default;
ZoneAssetPools& operator=(const ZoneAssetPools& other) = delete;
ZoneAssetPools& operator=(ZoneAssetPools&& other) noexcept = default;
XAssetInfoGeneric* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies);
virtual XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) const = 0;
virtual const char* GetAssetTypeName(asset_type_t assetType) const = 0;
XAssetInfoGeneric* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings);
XAssetInfoGeneric* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone);
_NODISCARD virtual XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) const = 0;
_NODISCARD virtual const char* GetAssetTypeName(asset_type_t assetType) const = 0;
virtual void InitPoolStatic(asset_type_t type, size_t capacity) = 0;
virtual void InitPoolDynamic(asset_type_t type) = 0;