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Add ZoneScriptString class to store zone script strings
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@ -17,17 +17,23 @@ protected:
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Zone* m_zone;
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std::vector<XAssetInfoGeneric*> m_assets_in_order;
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virtual XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies) = 0;
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virtual XAssetInfoGeneric* AddAssetToPool(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings,
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Zone* zone) = 0;
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public:
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using iterator = std::vector<XAssetInfoGeneric*>::const_iterator;
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explicit ZoneAssetPools(Zone* zone);
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virtual ~ZoneAssetPools() = default;
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ZoneAssetPools(const ZoneAssetPools& other) = delete;
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ZoneAssetPools(ZoneAssetPools&& other) noexcept = default;
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ZoneAssetPools& operator=(const ZoneAssetPools& other) = delete;
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ZoneAssetPools& operator=(ZoneAssetPools&& other) noexcept = default;
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XAssetInfoGeneric* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*>& dependencies);
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virtual XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) const = 0;
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virtual const char* GetAssetTypeName(asset_type_t assetType) const = 0;
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XAssetInfoGeneric* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings);
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XAssetInfoGeneric* AddAsset(asset_type_t type, std::string name, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings, Zone* zone);
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_NODISCARD virtual XAssetInfoGeneric* GetAsset(asset_type_t type, std::string name) const = 0;
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_NODISCARD virtual const char* GetAssetTypeName(asset_type_t assetType) const = 0;
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virtual void InitPoolStatic(asset_type_t type, size_t capacity) = 0;
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virtual void InitPoolDynamic(asset_type_t type) = 0;
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