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Add zone writing for T5
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#pragma once
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#include <unordered_map>
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#include <string>
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#include "Zone/ZoneTypes.h"
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#include "ZoneCreation/IZoneCreator.h"
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namespace T5
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{
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class ZoneCreator final : public IZoneCreator
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{
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std::unordered_map<std::string, asset_type_t> m_asset_types_by_name;
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void AddAssetTypeName(asset_type_t assetType, std::string name);
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static std::vector<Gdt*> CreateGdtList(ZoneCreationContext& context);
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bool CreateIgnoredAssetMap(ZoneCreationContext& context, std::unordered_map<std::string, asset_type_t>& ignoredAssetMap) const;
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void CreateZoneAssetPools(Zone* zone) const;
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public:
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ZoneCreator();
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_NODISCARD bool SupportsGame(const std::string& gameName) const override;
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_NODISCARD std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
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};
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}
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