mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-12 15:58:28 -05:00
refactor: extract image code into single component
This commit is contained in:
@ -4,7 +4,6 @@
|
||||
|
||||
// #include <d3d9.h>
|
||||
#include "Game/IAsset.h"
|
||||
#include "Image/Texture.h"
|
||||
|
||||
#include "IW3_Assets.h"
|
||||
|
||||
|
@ -2,6 +2,8 @@
|
||||
|
||||
#include "Utils/Pack.h"
|
||||
|
||||
#include <cctype>
|
||||
|
||||
using namespace IW4;
|
||||
|
||||
int Common::StringTable_HashString(const char* str)
|
||||
|
@ -4,7 +4,6 @@
|
||||
|
||||
// #include <d3d9.h>
|
||||
#include "Game/IAsset.h"
|
||||
#include "Image/Texture.h"
|
||||
|
||||
#include "IW4_Assets.h"
|
||||
|
||||
|
@ -2,6 +2,8 @@
|
||||
|
||||
#include "Utils/Pack.h"
|
||||
|
||||
#include <cctype>
|
||||
|
||||
using namespace IW5;
|
||||
|
||||
int Common::StringTable_HashString(const char* str)
|
||||
|
@ -4,7 +4,6 @@
|
||||
|
||||
// #include <d3d9.h>
|
||||
#include "Game/IAsset.h"
|
||||
#include "Image/Texture.h"
|
||||
|
||||
#include "IW5_Assets.h"
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
|
||||
// #include <d3d9.h>
|
||||
#include "Game/IAsset.h"
|
||||
#include "Image/Texture.h"
|
||||
|
||||
#include "T5_Assets.h"
|
||||
|
||||
|
@ -4,7 +4,6 @@
|
||||
|
||||
// #include <d3d11.h>
|
||||
#include "Game/IAsset.h"
|
||||
#include "Image/Texture.h"
|
||||
|
||||
#include "T6_Assets.h"
|
||||
|
||||
|
Reference in New Issue
Block a user