mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-11 07:18:11 -05:00
Add T5 basis
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@ -192,7 +192,7 @@ namespace IW3
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UShortVec* _2;
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};
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struct type_align(4) XAnimPartTransFrames
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struct XAnimPartTransFrames
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{
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float mins[3];
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float size[3];
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@ -221,7 +221,7 @@ namespace IW3
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uint16_t _2[1];
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};
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struct type_align(4) XAnimDeltaPartQuatDataFrames
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struct XAnimDeltaPartQuatDataFrames
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{
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XQuat *frames;
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XAnimDynamicIndicesQuat indices;
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@ -740,7 +740,7 @@ namespace IW3
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char platform[2];
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};
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struct type_align(4) GfxImageLoadDef
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struct GfxImageLoadDef
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{
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char levelCount;
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char flags;
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@ -1368,7 +1368,7 @@ namespace IW3
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float angles[3];
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};
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struct type_align(4) GfxLightImage
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struct GfxLightImage
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{
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GfxImage* image;
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char samplerState;
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0
src/Common/Game/T5/CommonT5.cpp
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0
src/Common/Game/T5/CommonT5.cpp
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0
src/Common/Game/T5/CommonT5.h
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0
src/Common/Game/T5/CommonT5.h
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58
src/Common/Game/T5/GameT5.cpp
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58
src/Common/Game/T5/GameT5.cpp
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@ -0,0 +1,58 @@
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#include "GameT5.h"
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#include <algorithm>
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#include "T5.h"
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using namespace T5;
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GameT5 g_GameT5;
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std::string GameT5::GetFullName()
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{
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return "Call Of Duty: Black Ops";
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}
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std::string GameT5::GetShortName()
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{
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return "T5";
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}
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void GameT5::AddZone(Zone* zone)
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{
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m_zones.push_back(zone);
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}
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void GameT5::RemoveZone(Zone* zone)
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{
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const auto foundEntry = std::find(m_zones.begin(), m_zones.end(), zone);
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if (foundEntry != m_zones.end())
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m_zones.erase(foundEntry);
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}
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std::vector<Zone*> GameT5::GetZones()
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{
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return m_zones;
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}
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std::vector<GameLanguagePrefix> GameT5::GetLanguagePrefixes()
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{
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std::vector<GameLanguagePrefix> prefixes;
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prefixes.emplace_back(GameLanguage::LANGUAGE_ENGLISH, "en_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH, "fr_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_FRENCH_CAN, "fc_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_GERMAN, "ge_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_AUSTRIAN, "ge_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_ITALIAN, "it_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_SPANISH, "sp_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_BRITISH, "br_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_RUSSIAN, "ru_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_POLISH, "po_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_KOREAN, "ko_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_JAPANESE, "ja_");
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prefixes.emplace_back(GameLanguage::LANGUAGE_CZECH, "cz_");
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return prefixes;
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}
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src/Common/Game/T5/GameT5.h
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src/Common/Game/T5/GameT5.h
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@ -0,0 +1,17 @@
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#pragma once
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#include "Game/IGame.h"
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class GameT5 : public IGame
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{
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std::vector<Zone*> m_zones;
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public:
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std::string GetFullName() override;
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std::string GetShortName() override;
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void AddZone(Zone* zone) override;
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void RemoveZone(Zone* zone) override;
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std::vector<Zone*> GetZones() override;
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std::vector<GameLanguagePrefix> GetLanguagePrefixes() override;
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};
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extern GameT5 g_GameT5;
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src/Common/Game/T5/T5.h
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113
src/Common/Game/T5/T5.h
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@ -0,0 +1,113 @@
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#pragma once
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//#include <d3d9.h>
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#include "Image/Texture.h"
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#include "T5_Assets.h"
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namespace T5
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{
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struct ScriptStringList
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{
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int count;
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const char** strings;
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};
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struct XAsset
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{
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XAssetType type;
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XAssetHeader header;
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};
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struct XAssetList
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{
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ScriptStringList stringList;
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int assetCount;
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XAsset* assets;
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};
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struct cspField_t
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{
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const char* szName;
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int iOffset;
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int iFieldType;
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};
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enum csParseFieldType_t
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{
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CSPFT_STRING,
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CSPFT_STRING_MAX_STRING_CHARS,
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CSPFT_STRING_MAX_QPATH,
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CSPFT_STRING_MAX_OSPATH,
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CSPFT_INT,
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CSPFT_BOOL,
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CSPFT_QBOOLEAN,
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CSPFT_FLOAT,
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CSPFT_MILLISECONDS,
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CSPFT_FX,
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CSPFT_XMODEL,
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CSPFT_MATERIAL,
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CSPFT_MATERIAL_STREAM,
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CSPFT_PHYS_PRESET,
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CSPFT_SCRIPT_STRING,
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CSPFT_NUM_BASE_FIELD_TYPES
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};
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enum weapFieldType_t
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{
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WFT_WEAPONTYPE = CSPFT_NUM_BASE_FIELD_TYPES,
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WFT_WEAPONCLASS,
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WFT_OVERLAYRETICLE,
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WFT_PENETRATE_TYPE,
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WFT_IMPACT_TYPE,
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WFT_STANCE,
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WFT_PROJ_EXPLOSION,
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WFT_OFFHAND_CLASS,
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WFT_OFFHAND_SLOT,
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WFT_ANIMTYPE,
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WFT_ACTIVE_RETICLE_TYPE,
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WFT_GUIDED_MISSILE_TYPE,
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WFT_BOUNCE_SOUND,
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WFT_STICKINESS,
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WFT_ROTATETYPE,
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WFT_OVERLAYINTERFACE,
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WFT_INVENTORYTYPE,
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WFT_FIRETYPE,
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WFT_CLIPTYPE,
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WFT_AMMOCOUNTER_CLIPTYPE,
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WFT_ICONRATIO_HUD,
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WFT_ICONRATIO_AMMOCOUNTER,
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WFT_ICONRATIO_KILL,
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WFT_ICONRATIO_DPAD,
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WFT_ICONRATIO_INDICATOR,
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WFT_HIDETAGS,
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WFT_EXPLOSION_TAG,
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WFT_NOTETRACKSOUNDMAP,
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WFT_NUM_FIELD_TYPES
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};
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enum VehicleFieldType
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{
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VFT_TYPE = CSPFT_NUM_BASE_FIELD_TYPES,
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VFT_CAMERAMODE,
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VFT_BOOSTMODE,
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VFT_TRACTION_TYPE,
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VFT_MPH_TO_INCHES_PER_SECOND,
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VFT_POUNDS_TO_GAME_MASS,
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VFT_SCR_STRING,
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VFT_TEAM,
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VFT_KEY_BINDING,
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VFT_GRAPH,
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VFT_NUM
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};
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enum constraintsFieldType_t
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{
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CFT_TYPE = CSPFT_NUM_BASE_FIELD_TYPES,
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CFT_NUM_FIELD_TYPES
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};
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}
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4126
src/Common/Game/T5/T5_Assets.h
Normal file
4126
src/Common/Game/T5/T5_Assets.h
Normal file
File diff suppressed because it is too large
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