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ZoneLoading: Save which language a zone has when loading
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@ -6,6 +6,7 @@ Zone::Zone(std::string name, const zone_priority_t priority, IZoneAssetPools* po
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m_priority = priority;
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m_pools = pools;
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m_game = game;
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m_language = ZoneLanguage::LANGUAGE_NONE;
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}
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IZoneAssetPools* Zone::GetPools() const
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