Unlinker: Add skeleton for Dumping and listing of assets

This commit is contained in:
Jan
2019-11-15 18:17:08 +01:00
parent d176e137a5
commit 2fe3954da8
11 changed files with 214 additions and 4 deletions

View File

@ -8,11 +8,11 @@ class IGame;
class Zone
{
std::string m_name;
zone_priority_t m_priority;
IZoneAssetPools* m_pools;
public:
std::string m_name;
zone_priority_t m_priority;
IGame* m_game;
Zone(std::string name, zone_priority_t priority, IZoneAssetPools* pools, IGame* game);

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@ -0,0 +1,13 @@
#include "ZoneContent.h"
ZoneContent::GameAsset::GameAsset(std::string assetTypeName, std::string assetName)
{
m_asset_type_name = std::move(assetTypeName);
m_asset_name = std::move(assetName);
}
ZoneContent::ZoneContent()
{
m_game_name = "";
m_assets = std::vector<GameAsset>();
}

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@ -0,0 +1,21 @@
#pragma once
#include <string>
#include <vector>
class ZoneContent
{
public:
class GameAsset
{
public:
GameAsset(std::string assetTypeName, std::string assetName);
std::string m_asset_type_name;
std::string m_asset_name;
};
ZoneContent();
std::string m_game_name;
std::vector<GameAsset> m_assets;
};