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Unlinker: Add skeleton for Dumping and listing of assets
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@ -8,11 +8,11 @@ class IGame;
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class Zone
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{
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std::string m_name;
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zone_priority_t m_priority;
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IZoneAssetPools* m_pools;
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public:
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std::string m_name;
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zone_priority_t m_priority;
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IGame* m_game;
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Zone(std::string name, zone_priority_t priority, IZoneAssetPools* pools, IGame* game);
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13
src/ZoneCommon/Zone/ZoneContent.cpp
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13
src/ZoneCommon/Zone/ZoneContent.cpp
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@ -0,0 +1,13 @@
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#include "ZoneContent.h"
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ZoneContent::GameAsset::GameAsset(std::string assetTypeName, std::string assetName)
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{
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m_asset_type_name = std::move(assetTypeName);
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m_asset_name = std::move(assetName);
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}
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ZoneContent::ZoneContent()
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{
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m_game_name = "";
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m_assets = std::vector<GameAsset>();
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}
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21
src/ZoneCommon/Zone/ZoneContent.h
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21
src/ZoneCommon/Zone/ZoneContent.h
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@ -0,0 +1,21 @@
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#pragma once
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#include <string>
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#include <vector>
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class ZoneContent
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{
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public:
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class GameAsset
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{
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public:
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GameAsset(std::string assetTypeName, std::string assetName);
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std::string m_asset_type_name;
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std::string m_asset_name;
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};
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ZoneContent();
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std::string m_game_name;
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std::vector<GameAsset> m_assets;
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};
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