mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 23:08:05 -05:00
chore: rename accuracy table properties in weapon structs
This commit is contained in:
@ -4860,20 +4860,16 @@ namespace T6
|
||||
float fAntiQuickScopeSwayFactor;
|
||||
float fightDist;
|
||||
float maxDist;
|
||||
// const char *accuracyGraphName[2]; // TODO: Order is accuracyGraphName[0] -> accuracyGraphKnots[0] -> originalAccuracyGraphKnots[0] ->
|
||||
// accuracyGraphName[1] -> ...
|
||||
// Which is currently not possible to do in code generation. Afaik this is the only place where this is the case.
|
||||
// So might be something to fix but on the other hand it might be too much work for this little inconvenience.
|
||||
const char* accuracyGraphName0;
|
||||
const char* accuracyGraphName1;
|
||||
// vec2_t *accuracyGraphKnots[2];
|
||||
vec2_t* accuracyGraphKnots0;
|
||||
vec2_t* accuracyGraphKnots1;
|
||||
// vec2_t *originalAccuracyGraphKnots[2];
|
||||
vec2_t* originalAccuracyGraphKnots0;
|
||||
vec2_t* originalAccuracyGraphKnots1;
|
||||
int accuracyGraphKnotCount[2];
|
||||
int originalAccuracyGraphKnotCount[2];
|
||||
const char* aiVsAiAccuracyGraphName;
|
||||
const char* aiVsPlayerAccuracyGraphName;
|
||||
vec2_t* aiVsAiAccuracyGraphKnots;
|
||||
vec2_t* aiVsPlayerAccuracyGraphKnots;
|
||||
vec2_t* originalAiVsAiAccuracyGraphKnots;
|
||||
vec2_t* originalAiVsPlayerAccuracyGraphKnots;
|
||||
int aiVsAiAccuracyGraphKnotCount;
|
||||
int aiVsPlayerAccuracyGraphKnotCount;
|
||||
int originalAiVsAiAccuracyGraphKnotCount;
|
||||
int originalAiVsPlayerAccuracyGraphKnotCount;
|
||||
int iPositionReloadTransTime;
|
||||
float leftArc;
|
||||
float rightArc;
|
||||
|
Reference in New Issue
Block a user