chore: rename accuracy table properties in weapon structs

This commit is contained in:
Jan
2024-05-18 22:43:55 +02:00
parent 183ebe473b
commit 3201cefd5b
13 changed files with 132 additions and 144 deletions

View File

@ -31,9 +31,10 @@ set count reloadOverrides numReloadStateTimerOverrides;
set reusable notetrackOverrides;
set count notetrackOverrides numNotetrackOverrides;
set string szAltWeaponName;
set reusable accuracyGraphKnots;
set count accuracyGraphKnots[0] accuracyGraphKnotCount[0];
set count accuracyGraphKnots[1] accuracyGraphKnotCount[1];
set reusable aiVsAiAccuracyGraphKnots;
set count aiVsAiAccuracyGraphKnots aiVsAiAccuracyGraphKnotCount;
set reusable aiVsPlayerAccuracyGraphKnots;
set count aiVsPlayerAccuracyGraphKnots aiVsPlayerAccuracyGraphKnotCount;
// AnimOverrideEntry
use AnimOverrideEntry;
@ -90,12 +91,12 @@ set reusable parallelBounce;
set count parallelBounce SURF_TYPE_COUNT;
set reusable perpendicularBounce;
set count perpendicularBounce SURF_TYPE_COUNT;
set string accuracyGraphName0;
set string accuracyGraphName1;
set reusable originalAccuracyGraphKnots0;
set reusable originalAccuracyGraphKnots1;
set count originalAccuracyGraphKnots0 WeaponCompleteDef::accuracyGraphKnotCount[0];
set count originalAccuracyGraphKnots1 WeaponCompleteDef::accuracyGraphKnotCount[1];
set string aiVsAiAccuracyGraphName;
set string aiVsPlayerAccuracyGraphName;
set reusable originalAiVsAiAccuracyGraphKnots;
set count originalAiVsAiAccuracyGraphKnots WeaponCompleteDef::aiVsAiAccuracyGraphKnotCount;
set reusable originalAiVsPlayerAccuracyGraphKnots;
set count originalAiVsPlayerAccuracyGraphKnots WeaponCompleteDef::aiVsPlayerAccuracyGraphKnotCount;
set string szUseHintString;
set string dropHintString;
set string szScript;
@ -107,10 +108,10 @@ set string turretBarrelSpinRumble;
set scriptstring stowTag;
reorder:
...
accuracyGraphName0
originalAccuracyGraphKnots0
accuracyGraphName1
originalAccuracyGraphKnots1;
aiVsAiAccuracyGraphName
originalAiVsAiAccuracyGraphKnots
aiVsPlayerAccuracyGraphName
originalAiVsPlayerAccuracyGraphKnots;
// SndAliasCustom
use SndAliasCustom;