chore: rename accuracy table properties in weapon structs

This commit is contained in:
Jan
2024-05-18 22:43:55 +02:00
parent 183ebe473b
commit 3201cefd5b
13 changed files with 132 additions and 144 deletions

View File

@ -147,16 +147,16 @@ set reusable parallelBounce;
set count perpendicularBounce SURF_TYPE_NUM;
set reusable perpendicularBounce;
set string projIgnitionSound;
set string accuracyGraphName0;
set string accuracyGraphName1;
set reusable accuracyGraphKnots0;
set reusable accuracyGraphKnots1;
set count accuracyGraphKnots0 accuracyGraphKnotCount[0];
set count accuracyGraphKnots1 accuracyGraphKnotCount[1];
set reusable originalAccuracyGraphKnots0;
set reusable originalAccuracyGraphKnots1;
set count originalAccuracyGraphKnots0 accuracyGraphKnotCount[0];
set count originalAccuracyGraphKnots1 accuracyGraphKnotCount[1];
set string aiVsAiAccuracyGraphName;
set string aiVsPlayerAccuracyGraphName;
set reusable aiVsAiAccuracyGraphKnots;
set count aiVsAiAccuracyGraphKnots aiVsAiAccuracyGraphKnotCount;
set reusable aiVsPlayerAccuracyGraphKnots;
set count aiVsPlayerAccuracyGraphKnots aiVsPlayerAccuracyGraphKnotCount;
set reusable originalAiVsAiAccuracyGraphKnots;
set count originalAiVsAiAccuracyGraphKnots aiVsAiAccuracyGraphKnotCount; // yeah it does not use original count
set reusable originalAiVsPlayerAccuracyGraphKnots;
set count originalAiVsPlayerAccuracyGraphKnots aiVsPlayerAccuracyGraphKnotCount; // yeah it does not use original count
set string szUseHintString;
set string dropHintString;
set string szScript;
@ -174,12 +174,12 @@ set string throwBackType;
reorder:
...
accuracyGraphName0
accuracyGraphKnots0
originalAccuracyGraphKnots0
accuracyGraphName1
accuracyGraphKnots1
originalAccuracyGraphKnots1;
aiVsAiAccuracyGraphName
aiVsAiAccuracyGraphKnots
originalAiVsAiAccuracyGraphKnots
aiVsPlayerAccuracyGraphName
aiVsPlayerAccuracyGraphKnots
originalAiVsPlayerAccuracyGraphKnots;
reorder:
...