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https://github.com/Laupetin/OpenAssetTools.git
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Fix material loading sortkeys and cameraRegion
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@ -784,6 +784,18 @@ namespace IW3
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CAMERA_REGION_NONE = 0x3,
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};
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enum MaterialStateFlags
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{
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STATE_FLAG_CULL_BACK = 0x1,
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STATE_FLAG_CULL_FRONT = 0x2,
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STATE_FLAG_DECAL = 0x4,
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STATE_FLAG_WRITES_DEPTH = 0x8,
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STATE_FLAG_USES_DEPTH_BUFFER = 0x10,
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STATE_FLAG_USES_STENCIL_BUFFER = 0x20,
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STATE_FLAG_CULL_BACK_SHADOW = 0x40,
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STATE_FLAG_CULL_FRONT_SHADOW = 0x80,
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};
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struct Material
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{
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MaterialInfo info;
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@ -864,6 +864,9 @@ namespace IW4
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SORTKEY_SKYBOX = 3,
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// ? = 4, // some kind of dynamic decal?
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// ? = 5, // another kind of dynamic decal?
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SORTKEY_TRANS_START = 6,
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SORTKEY_DECAL_BOTTOM_1 = 6, // prob decal - bottom 1
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SORTKEY_DECAL_BOTTOM_2 = 7, // prob decal - bottom 2
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SORTKEY_DECAL_BOTTOM_3 = 8, // prob decal - bottom 3
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@ -916,6 +919,20 @@ namespace IW4
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SORTKEY_MAX
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};
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// Names unknown
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// There's probably: MTL_GAMEFLAG_CASTS_SHADOW (part of iw3; 0x40 there)
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enum MaterialGameFlags
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{
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MTL_GAMEFLAG_1 = 0x1,
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MTL_GAMEFLAG_2 = 0x2,
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MTL_GAMEFLAG_4 = 0x4,
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MTL_GAMEFLAG_8 = 0x8,
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MTL_GAMEFLAG_10 = 0x10,
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MTL_GAMEFLAG_20 = 0x20,
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MTL_GAMEFLAG_40 = 0x40,
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MTL_GAMEFLAG_80 = 0x80,
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};
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struct MaterialInfo
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{
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const char* name;
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@ -941,14 +958,13 @@ namespace IW4
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enum MaterialStateFlags
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{
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MTL_STATEFLAG_CULL_BACK = 0x1, // Only when has technique for >= TECHNIQUE_LIT_BEGIN (checks all statebits)
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MTL_STATEFLAG_CULL_FRONT = 0x2, // ^
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MTL_STATEFLAG_IS_DECAL = 0x4,
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MTL_STATEFLAG_WRITES_DEPTH = 0x8,
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MTL_STATEFLAG_USES_DEPTH_BUFFER = 0x10,
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MTL_STATEFLAG_USES_STENCIL_BUFFER = 0x20,
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MTL_STATEFLAG_CULL_SHADOW_BACK = 0x40, // Only when has technique for TECHNIQUE_BUILD_SHADOWMAP_DEPTH (checks its statebits)
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MTL_STATEFLAG_CULL_SHADOW_FRONT = 0x80 // ^
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STATE_FLAG_CULL_BACK = 0x1,
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STATE_FLAG_AMBIENT = 0x2,
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STATE_FLAG_DECAL = 0x4,
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STATE_FLAG_WRITES_DEPTH = 0x8,
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STATE_FLAG_USES_DEPTH_BUFFER = 0x10,
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STATE_FLAG_USES_STENCIL_BUFFER = 0x20,
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STATE_FLAG_CULL_BACK_SHADOW = 0x40,
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};
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struct Material
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