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https://github.com/Laupetin/OpenAssetTools.git
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refactor: fix remaining x64 compilation issues
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@ -106,7 +106,7 @@ private:
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ObjWriting::Configuration.AssetTypesToHandleBitfield = std::vector<bool>(assetTypeCount);
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std::vector<bool> handledSpecifiedAssets(m_args.m_specified_asset_types.size());
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for (auto i = 0; i < assetTypeCount; i++)
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for (auto i = 0u; i < assetTypeCount; i++)
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{
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const auto assetTypeName = std::string(*context.m_zone.m_pools->GetAssetTypeName(i));
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@ -136,7 +136,7 @@ private:
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std::cerr << "Valid asset types are:\n";
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auto first = true;
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for (auto i = 0; i < assetTypeCount; i++)
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for (auto i = 0u; i < assetTypeCount; i++)
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{
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const auto assetTypeName = std::string(*context.m_zone.m_pools->GetAssetTypeName(i));
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@ -251,7 +251,7 @@ void UnlinkerArgs::AddSpecifiedAssetType(std::string value)
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void UnlinkerArgs::ParseCommaSeparatedAssetTypeString(const std::string& input)
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{
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auto currentPos = 0u;
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auto currentPos = 0uz;
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size_t endPos;
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std::string lowerInput(input);
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