refactor: fix remaining x64 compilation issues

This commit is contained in:
Jan
2025-04-26 12:38:43 +01:00
committed by Jan Laupetin
parent a6107e24a2
commit 365b627523
20 changed files with 128 additions and 123 deletions

View File

@ -1,4 +1,5 @@
#pragma once
#include "Game/IW4/IW4.h"
#include "Loading/ContentLoaderBase.h"
#include "Loading/IContentLoadingEntryPoint.h"
@ -7,17 +8,18 @@ namespace IW4
{
class ContentLoader final : public ContentLoaderBase, public IContentLoadingEntryPoint
{
XAsset* varXAsset;
ScriptStringList* varScriptStringList;
public:
ContentLoader();
void Load(Zone* zone, IZoneInputStream* stream) override;
private:
void LoadScriptStringList(bool atStreamStart);
void LoadXAsset(bool atStreamStart) const;
void LoadXAssetArray(bool atStreamStart, size_t count);
public:
ContentLoader();
void Load(Zone* zone, IZoneInputStream* stream) override;
XAsset* varXAsset;
ScriptStringList* varScriptStringList;
};
} // namespace IW4