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chore: fix invalid sign when loading gltf
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@ -467,8 +467,8 @@ namespace
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if (node.rotation)
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{
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bone.localRotation.x = (*node.rotation)[0];
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bone.localRotation.y = (*node.rotation)[2];
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bone.localRotation.z = -(*node.rotation)[1];
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bone.localRotation.y = -(*node.rotation)[2];
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bone.localRotation.z = (*node.rotation)[1];
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bone.localRotation.w = (*node.rotation)[3];
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}
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else
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