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chore: generalize material constant zone state
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@ -95,6 +95,6 @@ namespace d3d9
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class ShaderAnalyser
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{
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public:
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static std::unique_ptr<ShaderInfo> GetShaderInfo(const uint32_t* shaderByteCode, size_t shaderByteCodeSize);
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static std::unique_ptr<ShaderInfo> GetShaderInfo(const void* shaderByteCode, size_t shaderByteCodeSize);
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};
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} // namespace d3d9
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