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Add LeaderboardDef asset loading for IW4
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@ -16,7 +16,7 @@
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#include "Game/IW4/XAssets/gfximage/gfximage_load_db.h"
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#include "Game/IW4/XAssets/gfxlightdef/gfxlightdef_load_db.h"
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//#include "Game/IW4/XAssets/gfxworld/gfxworld_load_db.h"
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//#include "Game/IW4/XAssets/leaderboarddef/leaderboarddef_load_db.h"
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#include "Game/IW4/XAssets/leaderboarddef/leaderboarddef_load_db.h"
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#include "Game/IW4/XAssets/loadedsound/loadedsound_load_db.h"
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#include "Game/IW4/XAssets/localizeentry/localizeentry_load_db.h"
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//#include "Game/IW4/XAssets/mapents/mapents_load_db.h"
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@ -135,7 +135,7 @@ void ContentLoaderIW4::LoadXAsset(const bool atStreamStart)
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LOAD_ASSET(ASSET_TYPE_IMPACT_FX, FxImpactTable, impactFx);
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LOAD_ASSET(ASSET_TYPE_RAWFILE, RawFile, rawfile);
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LOAD_ASSET(ASSET_TYPE_STRINGTABLE, StringTable, stringTable);
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// LOAD_ASSET(ASSET_TYPE_LEADERBOARD, LeaderboardDef, leaderboardDef);
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LOAD_ASSET(ASSET_TYPE_LEADERBOARD, LeaderboardDef, leaderboardDef);
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// LOAD_ASSET(ASSET_TYPE_STRUCTURED_DATA_DEF, StructuredDataDefSet, structuredDataDefSet);
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// LOAD_ASSET(ASSET_TYPE_TRACER, TracerDef, tracerDef);
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// LOAD_ASSET(ASSET_TYPE_VEHICLE, VehicleDef, vehDef);
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