Add T6 assetloader for string tables

This commit is contained in:
Jan
2021-03-23 01:30:10 +01:00
parent 3529214596
commit 3ed63415a7
5 changed files with 127 additions and 1 deletions

View File

@ -8,6 +8,7 @@
#include "AssetLoaders/AssetLoaderRawFile.h"
#include "AssetLoaders/AssetLoaderScriptParseTree.h"
#include "AssetLoaders/AssetLoaderSlug.h"
#include "AssetLoaders/AssetLoaderStringTable.h"
#include "AssetLoading/AssetLoadingManager.h"
#include "Image/Texture.h"
#include "Image/IwiLoader.h"
@ -54,7 +55,7 @@ namespace T6
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_FX, FxEffectDef))
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_IMPACT_FX, FxImpactTable))
REGISTER_ASSET_LOADER(AssetLoaderRawFile)
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_STRINGTABLE, StringTable))
REGISTER_ASSET_LOADER(AssetLoaderStringTable)
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_LEADERBOARD, LeaderboardDef))
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_XGLOBALS, XGlobals))
REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_DDL, ddlRoot_t))