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https://github.com/Laupetin/OpenAssetTools.git
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chore: rename ZoneAssetLoaderState to ZoneAssetCreationState
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@ -28,8 +28,8 @@ namespace
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std::vector<menuDef_t*> menus;
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AssetRegistration<AssetMenuList> registration(assetName);
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auto& zoneState = context.GetZoneAssetLoaderState<menu::MenuAssetZoneState>();
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auto& conversionState = context.GetZoneAssetLoaderState<MenuConversionZoneState>();
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auto& zoneState = context.GetZoneAssetCreationState<menu::MenuAssetZoneState>();
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auto& conversionState = context.GetZoneAssetCreationState<MenuConversionZoneState>();
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std::deque<std::string> menuLoadQueue;
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const auto alreadyLoadedMenuListFileMenus = conversionState.m_menus_by_filename.find(assetName);
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@ -74,7 +74,7 @@ namespace
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void FinalizeZone(AssetCreationContext& context) override
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{
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context.GetZoneAssetLoaderState<MenuConversionZoneState>().FinalizeSupportingData();
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context.GetZoneAssetCreationState<MenuConversionZoneState>().FinalizeSupportingData();
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}
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private:
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@ -1,13 +1,13 @@
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#pragma once
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#include "Asset/IZoneAssetLoaderState.h"
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#include "Asset/IZoneAssetCreationState.h"
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#include "Game/IW4/IW4.h"
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#include <map>
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namespace IW4
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{
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class MenuConversionZoneState final : public IZoneAssetLoaderState
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class MenuConversionZoneState final : public IZoneAssetCreationState
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{
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Zone* m_zone;
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std::vector<Statement_s*> m_functions;
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@ -1112,8 +1112,8 @@ namespace
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public:
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MenuConverter(const bool disableOptimizations, ISearchPath& searchPath, MemoryManager& memory, AssetCreationContext& context)
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: AbstractMenuConverter(disableOptimizations, searchPath, memory, context),
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m_conversion_zone_state(context.GetZoneAssetLoaderState<MenuConversionZoneState>()),
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m_parsing_zone_state(context.GetZoneAssetLoaderState<MenuAssetZoneState>())
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m_conversion_zone_state(context.GetZoneAssetCreationState<MenuConversionZoneState>()),
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m_parsing_zone_state(context.GetZoneAssetCreationState<MenuAssetZoneState>())
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{
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}
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