Rename ZoneLoader and ZoneWriter components to ZoneLoading and ZoneWriting to make a difference between the executive class and the component class

This commit is contained in:
Jan
2019-09-24 22:35:11 +02:00
parent 0d8432d4f7
commit 42af6df5d8
86 changed files with 22 additions and 13 deletions

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@ -1 +0,0 @@
#include "ZoneLoader.h"

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@ -1,8 +0,0 @@
#pragma once
#include <string>
class ZoneLoader
{
public:
static bool LoadZone(std::string& name);
};

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@ -0,0 +1,6 @@
#include "ZoneLoading.h"
bool ZoneLoading::LoadZone(std::string& path)
{
return false;
}

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@ -0,0 +1,8 @@
#pragma once
#include <string>
class ZoneLoading
{
public:
static bool LoadZone(std::string& path);
};

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@ -61,6 +61,7 @@
<ClInclude Include="Game\T6\ContentLoaderT6.h" />
<ClInclude Include="Game\T6\ZoneLoaderFactoryT6.h" />
<ClInclude Include="Loading\ZoneLoader.h" />
<ClInclude Include="ZoneLoading.h" />
<ClInclude Include="Zone\Stream\Impl\XBlockInputStream.h" />
<ClInclude Include="Zone\Stream\IZoneInputStream.h" />
</ItemGroup>
@ -98,14 +99,16 @@
<ClCompile Include="Game\T6\ContentLoaderT6.cpp" />
<ClCompile Include="Game\T6\ZoneLoaderFactoryT6.cpp" />
<ClCompile Include="Loading\ZoneLoader.cpp" />
<ClCompile Include="ZoneLoading.cpp" />
<ClCompile Include="Zone\Stream\Impl\XBlockInputStream.cpp" />
</ItemGroup>
<PropertyGroup Label="Globals">
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{C3308B0A-D7C7-4560-B5F7-3654DD4B668D}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>ZoneLoader</RootNamespace>
<RootNamespace>ZoneLoading</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
<ProjectName>ZoneLoading</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">

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@ -25,8 +25,9 @@
<VCProjectVersion>15.0</VCProjectVersion>
<ProjectGuid>{B92A6638-68F9-45D2-AB03-6ED69E349381}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>ZoneWriter</RootNamespace>
<RootNamespace>ZoneWriting</RootNamespace>
<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
<ProjectName>ZoneWriting</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">