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Rename ZoneLoader and ZoneWriter components to ZoneLoading and ZoneWriting to make a difference between the executive class and the component class
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#include "ZoneLoader.h"
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#pragma once
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#include <string>
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class ZoneLoader
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{
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public:
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static bool LoadZone(std::string& name);
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};
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6
src/ZoneLoading/ZoneLoading.cpp
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6
src/ZoneLoading/ZoneLoading.cpp
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#include "ZoneLoading.h"
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bool ZoneLoading::LoadZone(std::string& path)
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{
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return false;
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}
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8
src/ZoneLoading/ZoneLoading.h
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8
src/ZoneLoading/ZoneLoading.h
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#pragma once
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#include <string>
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class ZoneLoading
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{
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public:
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static bool LoadZone(std::string& path);
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};
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@ -61,6 +61,7 @@
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<ClInclude Include="Game\T6\ContentLoaderT6.h" />
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<ClInclude Include="Game\T6\ZoneLoaderFactoryT6.h" />
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<ClInclude Include="Loading\ZoneLoader.h" />
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<ClInclude Include="ZoneLoading.h" />
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<ClInclude Include="Zone\Stream\Impl\XBlockInputStream.h" />
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<ClInclude Include="Zone\Stream\IZoneInputStream.h" />
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</ItemGroup>
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@ -98,14 +99,16 @@
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<ClCompile Include="Game\T6\ContentLoaderT6.cpp" />
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<ClCompile Include="Game\T6\ZoneLoaderFactoryT6.cpp" />
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<ClCompile Include="Loading\ZoneLoader.cpp" />
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<ClCompile Include="ZoneLoading.cpp" />
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<ClCompile Include="Zone\Stream\Impl\XBlockInputStream.cpp" />
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<VCProjectVersion>15.0</VCProjectVersion>
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<ProjectGuid>{C3308B0A-D7C7-4560-B5F7-3654DD4B668D}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>ZoneLoader</RootNamespace>
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<RootNamespace>ZoneLoading</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
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<ProjectName>ZoneLoading</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<VCProjectVersion>15.0</VCProjectVersion>
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<ProjectGuid>{B92A6638-68F9-45D2-AB03-6ED69E349381}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>ZoneWriter</RootNamespace>
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<RootNamespace>ZoneWriting</RootNamespace>
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<WindowsTargetPlatformVersion>10.0.17763.0</WindowsTargetPlatformVersion>
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<ProjectName>ZoneWriting</ProjectName>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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