mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-13 08:18:21 -05:00
Rename ZoneLoader and ZoneWriter components to ZoneLoading and ZoneWriting to make a difference between the executive class and the component class
This commit is contained in:
136
src/ZoneLoading/Game/T6/ContentLoaderT6.cpp
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136
src/ZoneLoading/Game/T6/ContentLoaderT6.cpp
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@ -0,0 +1,136 @@
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#include "ContentLoaderT6.h"
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#include "Game/T6/T6.h"
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#include "Loading/Exception/UnsupportedAssetTypeException.h"
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#include <cassert>
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#include "Game/T6/XAssets/rawfile/rawfile_load_db.h"
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using namespace T6;
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ContentLoaderT6::ContentLoaderT6()
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{
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// Script String 0 is always empty string
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m_script_strings.emplace_back("");
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}
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void ContentLoaderT6::LoadScriptStringList(ScriptStringList* scriptStringList)
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{
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m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
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if(scriptStringList->strings != nullptr)
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{
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assert(scriptStringList->strings == PTR_FOLLOWING);
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scriptStringList->strings = m_stream->Alloc<const char*>();
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LoadXStringArray(scriptStringList->strings, scriptStringList->count, true);
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for(int i = 0; i < scriptStringList->count; i++)
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{
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m_script_strings.emplace_back(scriptStringList->strings[i]);
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}
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}
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m_stream->PopBlock();
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}
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void ContentLoaderT6::LoadXAsset(XAsset* pXAsset, const bool atStreamStart)
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{
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assert(pXAsset != nullptr);
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if(atStreamStart)
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m_stream->Load<XAsset>();
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switch(pXAsset->type)
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{
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case ASSET_TYPE_RAWFILE:
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{
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RawFileLoader rawFileLoader(this, m_zone, m_stream);
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rawFileLoader.LoadRawFilePtr(&pXAsset->header.rawfile);
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break;
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}
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default:
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{
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throw UnsupportedAssetTypeException(pXAsset->type);
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}
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}
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}
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void ContentLoaderT6::LoadXAssetArray(XAsset* pArray, const size_t count, const bool atStreamStart)
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{
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assert(pArray != nullptr);
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if(atStreamStart)
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m_stream->Load<XAsset>(count);
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size_t assetCounts[ASSET_TYPE_COUNT]{0};
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for(size_t index = 0; index < count; index++)
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{
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assert(pArray[index].type >= 0 && pArray[index].type < ASSET_TYPE_COUNT);
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if(pArray[index].type >= 0 && pArray[index].type < ASSET_TYPE_COUNT)
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{
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assetCounts[pArray[index].type]++;
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}
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}
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// Special case: CLIPMAP and CLIPMAP_PVS are the same struct and therefore share the same asset pool
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assetCounts[ASSET_TYPE_CLIPMAP_PVS] += assetCounts[ASSET_TYPE_CLIPMAP];
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assetCounts[ASSET_TYPE_CLIPMAP] = 0;
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for(asset_type_t assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
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{
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m_zone->GetPools()->InitPoolStatic(assetType, assetCounts[assetType]);
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}
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for(size_t index = 0; index < count; index++)
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{
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LoadXAsset(&pArray[index], false);
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}
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}
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void ContentLoaderT6::Load(Zone* zone, IZoneInputStream* stream)
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{
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m_zone = zone;
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m_stream = stream;
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m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
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auto* assetList = m_stream->Alloc<XAssetList>();
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m_stream->Load<XAssetList>();
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LoadScriptStringList(&assetList->stringList);
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if(assetList->depends != nullptr)
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{
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assert(assetList->depends == PTR_FOLLOWING);
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assetList->depends = m_stream->Alloc<const char*>();
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LoadXStringArray(assetList->depends, assetList->dependCount, true);
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}
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if(assetList->assets != nullptr)
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{
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assert(assetList->assets == PTR_FOLLOWING);
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assetList->assets = m_stream->Alloc<XAsset>();
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LoadXAssetArray(assetList->assets, assetList->assetCount, true);
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}
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m_stream->PopBlock();
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}
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std::string& ContentLoaderT6::GetZoneScriptString(const scr_string_t scrString)
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{
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assert(scrString >= 0 && scrString < m_script_strings.size());
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if(scrString < 0 || scrString >= m_script_strings.size())
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{
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return m_script_strings[0];
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}
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return m_script_strings[scrString];
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}
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21
src/ZoneLoading/Game/T6/ContentLoaderT6.h
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21
src/ZoneLoading/Game/T6/ContentLoaderT6.h
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@ -0,0 +1,21 @@
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#pragma once
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#include "Loading/ContentLoader.h"
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#include "Loading/IContentLoadingEntryPoint.h"
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#include "Game/T6/T6.h"
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#include "Loading/IZoneScriptStringProvider.h"
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class ContentLoaderT6 final : public ContentLoader, public IContentLoadingEntryPoint, public IZoneScriptStringProvider
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{
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std::vector<std::string> m_script_strings;
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void LoadScriptStringList(T6::ScriptStringList* scriptStringList);
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void LoadXAsset(T6::XAsset* pXAsset, bool atStreamStart);
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void LoadXAssetArray(T6::XAsset* pArray, size_t count, bool atStreamStart);
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public:
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ContentLoaderT6();
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void Load(Zone* zone, IZoneInputStream* stream) override;
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std::string& GetZoneScriptString(scr_string_t scrString) override;
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};
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70
src/ZoneLoading/Game/T6/XAssets/rawfile/rawfile_load_db.cpp
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70
src/ZoneLoading/Game/T6/XAssets/rawfile/rawfile_load_db.cpp
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@ -0,0 +1,70 @@
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#include "rawfile_load_db.h"
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#include <cassert>
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using namespace T6;
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RawFileLoader::RawFileLoader(IZoneScriptStringProvider* scriptStringProvider, Zone* zone, IZoneInputStream* stream)
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: AssetLoader(ASSET_TYPE_RAWFILE, scriptStringProvider, zone, stream){}
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void RawFileLoader::LoadRawFile(RawFile* pRawFile, const bool atStreamStart)
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{
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assert(pRawFile != nullptr);
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if(atStreamStart)
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m_stream->Load<RawFile>();
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m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
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LoadXString(&pRawFile->name);
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if(pRawFile->buffer != nullptr)
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{
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assert(pRawFile->buffer == PTR_FOLLOWING);
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pRawFile->buffer = m_stream->Alloc<const char>(16);
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m_stream->Load<const char>(pRawFile->len + 1);
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}
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m_stream->PopBlock();
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}
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void RawFileLoader::LoadRawFileAsset(RawFile** pPtr)
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{
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assert(pPtr != nullptr);
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*pPtr = static_cast<RawFile*>(LinkAsset(GetRawFileName(*pPtr), *pPtr));
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}
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void RawFileLoader::LoadRawFilePtr(RawFile** pPtr)
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{
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assert(pPtr != nullptr);
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m_stream->PushBlock(XFILE_BLOCK_TEMP);
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if(*pPtr != nullptr)
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{
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if(*pPtr == PTR_FOLLOWING || *pPtr == PTR_INSERT)
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{
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RawFile** toInsert = nullptr;
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if(*pPtr == PTR_INSERT)
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toInsert = m_stream->InsertPointer<RawFile>();
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*pPtr = m_stream->Alloc<RawFile>();
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LoadRawFile(*pPtr, true);
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LoadRawFileAsset(pPtr);
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if(toInsert != nullptr)
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*toInsert = *pPtr;
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}
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else
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{
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*pPtr = m_stream->ConvertOffsetToAlias(*pPtr);
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}
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}
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m_stream->PopBlock();
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}
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std::string RawFileLoader::GetRawFileName(RawFile* pRawFile)
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{
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return pRawFile->name;
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}
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18
src/ZoneLoading/Game/T6/XAssets/rawfile/rawfile_load_db.h
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18
src/ZoneLoading/Game/T6/XAssets/rawfile/rawfile_load_db.h
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@ -0,0 +1,18 @@
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#pragma once
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#include "Loading/AssetLoader.h"
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#include "Game/T6/T6.h"
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namespace T6
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{
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class RawFileLoader final : public AssetLoader
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{
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void LoadRawFile(RawFile* pRawFile, bool atStreamStart);
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void LoadRawFileAsset(RawFile** pPtr);
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public:
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RawFileLoader(IZoneScriptStringProvider* scriptStringProvider, Zone* zone, IZoneInputStream* stream);
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void LoadRawFilePtr(RawFile** pPtr);
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static std::string GetRawFileName(RawFile* pRawFile);
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};
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}
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240
src/ZoneLoading/Game/T6/ZoneLoaderFactoryT6.cpp
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240
src/ZoneLoading/Game/T6/ZoneLoaderFactoryT6.cpp
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@ -0,0 +1,240 @@
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#include "ZoneLoaderFactoryT6.h"
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#include "Game/T6/T6.h"
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#include "Loading/Steps/StepVerifyMagic.h"
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#include "Loading/Steps/StepSkipBytes.h"
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#include "Loading/Steps/StepVerifyFileName.h"
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#include "Loading/Steps/StepLoadSignature.h"
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#include "Loading/Steps/StepVerifySignature.h"
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#include "Loading/Steps/StepAddProcessor.h"
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#include "Loading/Steps/StepAllocXBlocks.h"
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#include "Loading/Processor/ProcessorXChunks.h"
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#include "Loading/Processor/XChunks/ChunkProcessorSalsa20.h"
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#include "Loading/Processor/XChunks/ChunkProcessorInflate.h"
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#include "Utils/ClassUtils.h"
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#include <cassert>
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#include "Loading/Steps/StepLoadZoneContent.h"
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#include "ContentLoaderT6.h"
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#include "Game/T6/GameAssetPoolT6.h"
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#include "Game/T6/GameT6.h"
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const std::string ZoneLoaderFactoryT6::MAGIC_SIGNED_TREYARCH = "TAff0100";
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const std::string ZoneLoaderFactoryT6::MAGIC_SIGNED_ASSET_BUILDER = "ABff0100";
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const std::string ZoneLoaderFactoryT6::MAGIC_UNSIGNED = "TAffu100";
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const int ZoneLoaderFactoryT6::VERSION = 147;
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const int ZoneLoaderFactoryT6::STREAM_COUNT = 4;
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const int ZoneLoaderFactoryT6::XCHUNK_SIZE = 0x8000;
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const int ZoneLoaderFactoryT6::OFFSET_BLOCK_BIT_COUNT = 3;
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const block_t ZoneLoaderFactoryT6::INSERT_BLOCK = T6::XFILE_BLOCK_VIRTUAL;
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const std::string ZoneLoaderFactoryT6::MAGIC_AUTH_HEADER = "PHEEBs71";
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const uint8_t ZoneLoaderFactoryT6::SALSA20_KEY_TREYARCH[]
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{
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0x64, 0x1D, 0x8A, 0x2F,
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0xE3, 0x1D, 0x3A, 0xA6,
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0x36, 0x22, 0xBB, 0xC9,
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0xCE, 0x85, 0x87, 0x22,
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0x9D, 0x42, 0xB0, 0xF8,
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0xED, 0x9B, 0x92, 0x41,
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0x30, 0xBF, 0x88, 0xB6,
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0x5E, 0xDC, 0x50, 0xBE
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};
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const uint8_t ZoneLoaderFactoryT6::RSA_PUBLIC_KEY_TREYARCH[]
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{
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0x30, 0x82, 0x01, 0x0a, 0x02, 0x82, 0x01, 0x01,
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0x00, 0xc7, 0x9d, 0x33, 0xe0, 0x75, 0xaf, 0xef,
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0x08, 0x08, 0x2b, 0x89, 0xd9, 0x3b, 0xf3, 0xd5,
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0x9a, 0x65, 0xa6, 0xde, 0x3b, 0x1e, 0x20, 0xde,
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0x59, 0x19, 0x43, 0x88, 0x1a, 0x8b, 0x39, 0x13,
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0x60, 0x12, 0xd3, 0xb2, 0x77, 0x6d, 0xe1, 0x99,
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0x75, 0x24, 0xb4, 0x0d, 0x8c, 0xb7, 0x84, 0xf2,
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0x48, 0x8f, 0xd5, 0x4c, 0xb7, 0x64, 0x44, 0xa3,
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0xa8, 0x4a, 0xac, 0x2d, 0x54, 0x15, 0x2b, 0x1f,
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0xb3, 0xf4, 0x4c, 0x16, 0xa0, 0x92, 0x8e, 0xd2,
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0xfa, 0xcc, 0x11, 0x6a, 0x74, 0x6a, 0x70, 0xb8,
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0xd3, 0x34, 0x6b, 0x39, 0xc6, 0x2a, 0x69, 0xde,
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0x31, 0x34, 0xdf, 0xe7, 0x8b, 0x7e, 0x17, 0xa3,
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0x17, 0xd9, 0x5e, 0x88, 0x39, 0x21, 0xf8, 0x7d,
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0x3c, 0x29, 0x21, 0x6c, 0x0e, 0xf1, 0xb4, 0x09,
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0x54, 0xe8, 0x20, 0x34, 0x90, 0x2e, 0xb4, 0x1a,
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0x95, 0x95, 0x90, 0xe5, 0xfb, 0xce, 0xfe, 0x8a,
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0xbf, 0xea, 0xaf, 0x09, 0x0c, 0x0b, 0x87, 0x22,
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0xe1, 0xfe, 0x82, 0x6e, 0x91, 0xe8, 0xd1, 0xb6,
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0x35, 0x03, 0x4f, 0xdb, 0xc1, 0x31, 0xe2, 0xba,
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0xa0, 0x13, 0xf6, 0xdb, 0x07, 0x9b, 0xcb, 0x99,
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0xce, 0x9f, 0x49, 0xc4, 0x51, 0x8e, 0xf1, 0x04,
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0x9b, 0x30, 0xc3, 0x02, 0xff, 0x7b, 0x94, 0xca,
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0x12, 0x69, 0x1e, 0xdb, 0x2d, 0x3e, 0xbd, 0x48,
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0x16, 0xe1, 0x72, 0x37, 0xb8, 0x5f, 0x61, 0xfa,
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0x24, 0x16, 0x3a, 0xde, 0xbf, 0x6a, 0x71, 0x62,
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0x32, 0xf3, 0xaa, 0x7f, 0x28, 0x3a, 0x0c, 0x27,
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0xeb, 0xa9, 0x0a, 0x4c, 0x79, 0x88, 0x84, 0xb3,
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0xe2, 0x52, 0xb9, 0x68, 0x1e, 0x82, 0xcf, 0x67,
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0x43, 0xf3, 0x68, 0xf7, 0x26, 0x19, 0xaa, 0xdd,
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0x3f, 0x1e, 0xc6, 0x46, 0x11, 0x9f, 0x24, 0x23,
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0xa7, 0xb0, 0x1b, 0x79, 0xa7, 0x0c, 0x5a, 0xfe,
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0x96, 0xf7, 0xe7, 0x88, 0x09, 0xa6, 0x69, 0xe3,
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0x8b, 0x02, 0x03, 0x01, 0x00, 0x01
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};
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class ZoneLoaderFactoryT6::ZoneLoaderFactoryT6Impl
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{
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static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial)
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{
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assert(isSecure != nullptr);
|
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assert(isOfficial != nullptr);
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||||
|
||||
if(header.m_version != VERSION)
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{
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return false;
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||||
}
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||||
|
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if(!memcmp(header.m_magic, MAGIC_SIGNED_TREYARCH.c_str(), 8))
|
||||
{
|
||||
*isSecure = true;
|
||||
*isOfficial = true;
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||||
return true;
|
||||
}
|
||||
|
||||
if(!memcmp(header.m_magic, MAGIC_SIGNED_ASSET_BUILDER.c_str(), 8))
|
||||
{
|
||||
*isSecure = true;
|
||||
*isOfficial = false;
|
||||
return true;
|
||||
}
|
||||
|
||||
if(!memcmp(header.m_magic, MAGIC_UNSIGNED.c_str(), 8))
|
||||
{
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||||
*isSecure = false;
|
||||
*isOfficial = true;
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||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
static void SetupBlock(ZoneLoader* zoneLoader)
|
||||
{
|
||||
#define XBLOCK_DEF(name, type) new XBlock(STR(name), name, type)
|
||||
|
||||
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_TEMP, XBlock::BLOCK_TYPE_TEMP));
|
||||
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_VIRTUAL, XBlock::BLOCK_TYPE_RUNTIME));
|
||||
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_PHYSICAL, XBlock::BLOCK_TYPE_RUNTIME));
|
||||
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_VIRTUAL, XBlock::BLOCK_TYPE_DELAY));
|
||||
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_PHYSICAL, XBlock::BLOCK_TYPE_DELAY));
|
||||
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_VIRTUAL, XBlock::BLOCK_TYPE_NORMAL));
|
||||
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_PHYSICAL, XBlock::BLOCK_TYPE_NORMAL));
|
||||
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_STREAMER_RESERVE, XBlock::BLOCK_TYPE_NORMAL));
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||||
|
||||
#undef XBLOCK_DEF
|
||||
}
|
||||
|
||||
static IPublicKeyAlgorithm* SetupRSA(const bool isOfficial)
|
||||
{
|
||||
if(isOfficial)
|
||||
{
|
||||
auto* rsa = Crypto::CreateRSA(IPublicKeyAlgorithm::RSA_HASH_SHA256, Crypto::RSA_PADDING_PSS);
|
||||
|
||||
if(!rsa->SetKey(RSA_PUBLIC_KEY_TREYARCH, sizeof(RSA_PUBLIC_KEY_TREYARCH)))
|
||||
{
|
||||
printf("Invalid public key for signature checking\n");
|
||||
|
||||
delete rsa;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
return rsa;
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(false);
|
||||
|
||||
// TODO: Load custom RSA key here
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
static ISignatureProvider* AddAuthHeaderSteps(const bool isSecure, ZoneLoader* zoneLoader, std::string& fileName)
|
||||
{
|
||||
// Unsigned zones do not have an auth header
|
||||
if(!isSecure)
|
||||
return nullptr;
|
||||
|
||||
zoneLoader->AddLoadingStep(new StepVerifyMagic(MAGIC_AUTH_HEADER.c_str()));
|
||||
zoneLoader->AddLoadingStep(new StepSkipBytes(4)); // Loading Flags which are always zero
|
||||
zoneLoader->AddLoadingStep(new StepVerifyFileName(fileName, 32));
|
||||
|
||||
auto* signatureLoadStep = new StepLoadSignature(256);
|
||||
zoneLoader->AddLoadingStep(signatureLoadStep);
|
||||
|
||||
return signatureLoadStep;
|
||||
}
|
||||
|
||||
static ISignatureDataProvider* AddXChunkProcessor(ZoneLoader* zoneLoader, std::string& fileName)
|
||||
{
|
||||
auto* xChunkProcessor = new ProcessorXChunks(STREAM_COUNT, XCHUNK_SIZE);
|
||||
|
||||
// First decrypt the chunks with Salsa20
|
||||
auto* chunkProcessorSalsa20 = new ChunkProcessorSalsa20(STREAM_COUNT, fileName, SALSA20_KEY_TREYARCH, sizeof(SALSA20_KEY_TREYARCH));
|
||||
xChunkProcessor->AddChunkProcessor(chunkProcessorSalsa20);
|
||||
|
||||
// Then decompress the chunks using zlib
|
||||
xChunkProcessor->AddChunkProcessor(new ChunkProcessorInflate());
|
||||
zoneLoader->AddLoadingStep(new StepAddProcessor(xChunkProcessor));
|
||||
|
||||
// The signed data of the zone is the final hash blocks provided by the Salsa20 IV adaption algorithm
|
||||
return chunkProcessorSalsa20;
|
||||
}
|
||||
|
||||
public:
|
||||
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
|
||||
{
|
||||
bool isSecure;
|
||||
bool isOfficial;
|
||||
|
||||
// Check if this file is a supported T6 zone.
|
||||
if(!CanLoad(header, &isSecure, &isOfficial))
|
||||
return nullptr;
|
||||
|
||||
// Create new zone
|
||||
auto* zone = new Zone(fileName, 0, new GameAssetPoolT6(0), &game_t6);
|
||||
|
||||
// File is supported. Now setup all required steps for loading this file.
|
||||
auto* zoneLoader = new ZoneLoader(zone);
|
||||
|
||||
SetupBlock(zoneLoader);
|
||||
|
||||
// If file is signed setup a RSA instance.
|
||||
IPublicKeyAlgorithm* rsa = isSecure ? SetupRSA(isOfficial) : nullptr;
|
||||
|
||||
// Add steps for loading the auth header which also contain the signature of the zone if it is signed.
|
||||
ISignatureProvider* signatureProvider = AddAuthHeaderSteps(isSecure, zoneLoader, fileName);
|
||||
|
||||
// Setup loading XChunks from the zone from this point on.
|
||||
ISignatureDataProvider* signatureDataProvider = AddXChunkProcessor(zoneLoader, fileName);
|
||||
|
||||
// Start of the XFile struct
|
||||
zoneLoader->AddLoadingStep(new StepSkipBytes(8)); // Skip size and externalSize fields since they are not interesting for us
|
||||
zoneLoader->AddLoadingStep(new StepAllocXBlocks());
|
||||
|
||||
// Start of the zone content
|
||||
zoneLoader->AddLoadingStep(new StepLoadZoneContent(new ContentLoaderT6(), zone, OFFSET_BLOCK_BIT_COUNT, INSERT_BLOCK));
|
||||
|
||||
if(isSecure)
|
||||
{
|
||||
zoneLoader->AddLoadingStep(new StepVerifySignature(rsa, signatureProvider, signatureDataProvider));
|
||||
}
|
||||
|
||||
// Return the fully setup zoneloader
|
||||
return zoneLoader;
|
||||
}
|
||||
};
|
||||
|
||||
ZoneLoader* ZoneLoaderFactoryT6::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
|
||||
{
|
||||
return ZoneLoaderFactoryT6Impl::CreateLoaderForHeader(header, fileName);
|
||||
}
|
26
src/ZoneLoading/Game/T6/ZoneLoaderFactoryT6.h
Normal file
26
src/ZoneLoading/Game/T6/ZoneLoaderFactoryT6.h
Normal file
@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "Loading/IZoneLoaderFactory.h"
|
||||
#include <string>
|
||||
|
||||
class ZoneLoaderFactoryT6 final : public IZoneLoaderFactory
|
||||
{
|
||||
static const std::string MAGIC_SIGNED_TREYARCH;
|
||||
static const std::string MAGIC_SIGNED_ASSET_BUILDER;
|
||||
static const std::string MAGIC_UNSIGNED;
|
||||
static const int VERSION;
|
||||
|
||||
static const int STREAM_COUNT;
|
||||
static const int XCHUNK_SIZE;
|
||||
static const int OFFSET_BLOCK_BIT_COUNT;
|
||||
static const block_t INSERT_BLOCK;
|
||||
|
||||
static const std::string MAGIC_AUTH_HEADER;
|
||||
static const uint8_t SALSA20_KEY_TREYARCH[];
|
||||
static const uint8_t RSA_PUBLIC_KEY_TREYARCH[];
|
||||
|
||||
class ZoneLoaderFactoryT6Impl;
|
||||
|
||||
public:
|
||||
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override;
|
||||
};
|
Reference in New Issue
Block a user