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https://github.com/Laupetin/OpenAssetTools.git
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Rename ZoneLoader and ZoneWriter components to ZoneLoading and ZoneWriting to make a difference between the executive class and the component class
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136
src/ZoneLoading/Game/T6/ContentLoaderT6.cpp
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136
src/ZoneLoading/Game/T6/ContentLoaderT6.cpp
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#include "ContentLoaderT6.h"
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#include "Game/T6/T6.h"
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#include "Loading/Exception/UnsupportedAssetTypeException.h"
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#include <cassert>
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#include "Game/T6/XAssets/rawfile/rawfile_load_db.h"
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using namespace T6;
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ContentLoaderT6::ContentLoaderT6()
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{
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// Script String 0 is always empty string
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m_script_strings.emplace_back("");
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}
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void ContentLoaderT6::LoadScriptStringList(ScriptStringList* scriptStringList)
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{
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m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
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if(scriptStringList->strings != nullptr)
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{
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assert(scriptStringList->strings == PTR_FOLLOWING);
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scriptStringList->strings = m_stream->Alloc<const char*>();
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LoadXStringArray(scriptStringList->strings, scriptStringList->count, true);
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for(int i = 0; i < scriptStringList->count; i++)
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{
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m_script_strings.emplace_back(scriptStringList->strings[i]);
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}
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}
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m_stream->PopBlock();
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}
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void ContentLoaderT6::LoadXAsset(XAsset* pXAsset, const bool atStreamStart)
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{
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assert(pXAsset != nullptr);
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if(atStreamStart)
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m_stream->Load<XAsset>();
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switch(pXAsset->type)
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{
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case ASSET_TYPE_RAWFILE:
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{
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RawFileLoader rawFileLoader(this, m_zone, m_stream);
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rawFileLoader.LoadRawFilePtr(&pXAsset->header.rawfile);
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break;
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}
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default:
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{
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throw UnsupportedAssetTypeException(pXAsset->type);
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}
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}
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}
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void ContentLoaderT6::LoadXAssetArray(XAsset* pArray, const size_t count, const bool atStreamStart)
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{
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assert(pArray != nullptr);
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if(atStreamStart)
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m_stream->Load<XAsset>(count);
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size_t assetCounts[ASSET_TYPE_COUNT]{0};
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for(size_t index = 0; index < count; index++)
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{
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assert(pArray[index].type >= 0 && pArray[index].type < ASSET_TYPE_COUNT);
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if(pArray[index].type >= 0 && pArray[index].type < ASSET_TYPE_COUNT)
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{
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assetCounts[pArray[index].type]++;
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}
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}
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// Special case: CLIPMAP and CLIPMAP_PVS are the same struct and therefore share the same asset pool
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assetCounts[ASSET_TYPE_CLIPMAP_PVS] += assetCounts[ASSET_TYPE_CLIPMAP];
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assetCounts[ASSET_TYPE_CLIPMAP] = 0;
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for(asset_type_t assetType = 0; assetType < ASSET_TYPE_COUNT; assetType++)
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{
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m_zone->GetPools()->InitPoolStatic(assetType, assetCounts[assetType]);
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}
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for(size_t index = 0; index < count; index++)
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{
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LoadXAsset(&pArray[index], false);
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}
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}
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void ContentLoaderT6::Load(Zone* zone, IZoneInputStream* stream)
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{
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m_zone = zone;
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m_stream = stream;
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m_stream->PushBlock(XFILE_BLOCK_VIRTUAL);
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auto* assetList = m_stream->Alloc<XAssetList>();
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m_stream->Load<XAssetList>();
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LoadScriptStringList(&assetList->stringList);
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if(assetList->depends != nullptr)
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{
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assert(assetList->depends == PTR_FOLLOWING);
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assetList->depends = m_stream->Alloc<const char*>();
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LoadXStringArray(assetList->depends, assetList->dependCount, true);
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}
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if(assetList->assets != nullptr)
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{
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assert(assetList->assets == PTR_FOLLOWING);
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assetList->assets = m_stream->Alloc<XAsset>();
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LoadXAssetArray(assetList->assets, assetList->assetCount, true);
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}
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m_stream->PopBlock();
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}
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std::string& ContentLoaderT6::GetZoneScriptString(const scr_string_t scrString)
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{
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assert(scrString >= 0 && scrString < m_script_strings.size());
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if(scrString < 0 || scrString >= m_script_strings.size())
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{
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return m_script_strings[0];
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}
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return m_script_strings[scrString];
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}
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