Rename ZoneLoader and ZoneWriter components to ZoneLoading and ZoneWriting to make a difference between the executive class and the component class

This commit is contained in:
Jan
2019-09-24 22:35:11 +02:00
parent 0d8432d4f7
commit 42af6df5d8
86 changed files with 22 additions and 13 deletions

View File

@ -0,0 +1,26 @@
#pragma once
#include "Loading/IZoneLoaderFactory.h"
#include <string>
class ZoneLoaderFactoryT6 final : public IZoneLoaderFactory
{
static const std::string MAGIC_SIGNED_TREYARCH;
static const std::string MAGIC_SIGNED_ASSET_BUILDER;
static const std::string MAGIC_UNSIGNED;
static const int VERSION;
static const int STREAM_COUNT;
static const int XCHUNK_SIZE;
static const int OFFSET_BLOCK_BIT_COUNT;
static const block_t INSERT_BLOCK;
static const std::string MAGIC_AUTH_HEADER;
static const uint8_t SALSA20_KEY_TREYARCH[];
static const uint8_t RSA_PUBLIC_KEY_TREYARCH[];
class ZoneLoaderFactoryT6Impl;
public:
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override;
};