prevent shuffling usedtypes when building rendering context

This commit is contained in:
Jan
2021-02-20 12:36:12 +01:00
parent fe121853e2
commit 447e729964
2 changed files with 17 additions and 23 deletions

View File

@ -29,6 +29,7 @@ class RenderingContext
RenderingContext(std::string game, std::vector<const FastFileBlock*> fastFileBlocks);
RenderingUsedType* AddUsedType(std::unique_ptr<RenderingUsedType> usedType);
RenderingUsedType* GetBaseType(RenderingUsedType* usedType);
void AddMembersToContext(StructureInformation* info);
void MakeAsset(StructureInformation* asset);