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prevent shuffling usedtypes when building rendering context
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@ -29,6 +29,7 @@ class RenderingContext
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RenderingContext(std::string game, std::vector<const FastFileBlock*> fastFileBlocks);
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RenderingUsedType* AddUsedType(std::unique_ptr<RenderingUsedType> usedType);
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RenderingUsedType* GetBaseType(RenderingUsedType* usedType);
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void AddMembersToContext(StructureInformation* info);
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void MakeAsset(StructureInformation* asset);
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