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Move DXGI_FORMAT definition into separate namespace to make it compatible to existing definitions
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@ -351,7 +351,7 @@ namespace T6
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else
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textureLoader.Type(TextureType::T_2D);
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textureLoader.Format(static_cast<DXGI_FORMAT>(loadDef->format));
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textureLoader.Format(static_cast<oat::DXGI_FORMAT>(loadDef->format));
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textureLoader.HasMipMaps(!(loadDef->flags & iwi27::IMG_FLAG_NOMIPMAPS));
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Texture* loadedTexture = textureLoader.LoadTexture(image->texture.loadDef->data);
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