Add asset loading states per zone for the usecase of saving loaded menus and menu functions

This commit is contained in:
Jan
2021-11-13 22:18:44 +01:00
parent b1e5fc70a6
commit 4552a4fe4a
14 changed files with 106 additions and 2 deletions

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@ -1,8 +1,11 @@
#pragma once
#include <unordered_map>
#include <typeindex>
#include <type_traits>
#include "IGdtQueryable.h"
#include "IZoneAssetLoaderState.h"
#include "Obj/Gdt/Gdt.h"
#include "SearchPath/ISearchPath.h"
#include "Zone/Zone.h"
@ -10,6 +13,7 @@
class AssetLoadingContext final : public IGdtQueryable
{
std::unordered_map<std::string, std::unordered_map<std::string, GdtEntry*>> m_entries_by_gdf_and_by_name;
std::unordered_map<std::type_index, std::unique_ptr<IZoneAssetLoaderState>> m_zone_asset_loader_states;
void BuildGdtEntryCache();
@ -21,4 +25,20 @@ public:
AssetLoadingContext(Zone* zone, ISearchPath* rawSearchPath, std::vector<Gdt*> gdtFiles);
GdtEntry* GetGdtEntryByGdfAndName(const std::string& gdfName, const std::string& entryName) override;
template<typename T>
T* GetZoneAssetLoaderState()
{
static_assert(std::is_base_of_v<IZoneAssetLoaderState, T>, "T must inherit IZoneAssetLoaderState");
// T must also have a public default constructor
const auto foundEntry = m_zone_asset_loader_states.find(typeid(T));
if(foundEntry != m_zone_asset_loader_states.end())
return dynamic_cast<T*>(foundEntry->second.get());
auto newState = std::make_unique<T>();
auto* newStatePtr = newState.get();
m_zone_asset_loader_states.emplace(std::make_pair<std::type_index, std::unique_ptr<IZoneAssetLoaderState>>(typeid(T), std::move(newState)));
return newStatePtr;
}
};

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@ -13,6 +13,11 @@ bool AssetLoadingManager::LoadAssetFromLoader(const asset_type_t assetType, cons
return LoadDependency(assetType, assetName) != nullptr;
}
AssetLoadingContext* AssetLoadingManager::GetAssetLoadingContext() const
{
return &m_context;
}
void AssetLoadingManager::AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings,
Zone* zone)
{

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@ -20,6 +20,9 @@ public:
AssetLoadingManager(const std::unordered_map<asset_type_t, std::unique_ptr<IAssetLoader>>& assetLoadersByType, AssetLoadingContext& context);
bool LoadAssetFromLoader(asset_type_t assetType, const std::string& assetName);
_NODISCARD AssetLoadingContext* GetAssetLoadingContext() const override;
void AddAsset(asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) override;
XAssetInfoGeneric* LoadDependency(asset_type_t assetType, const std::string& assetName) override;
};

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@ -1,8 +1,10 @@
#pragma once
#include <string>
#include "AssetLoadingContext.h"
#include "Pool/XAssetInfo.h"
#include "Zone/ZoneTypes.h"
#include "Utils/ClassUtils.h"
class IAssetLoadingManager
{
@ -14,6 +16,8 @@ public:
IAssetLoadingManager& operator=(const IAssetLoadingManager& other) = default;
IAssetLoadingManager& operator=(IAssetLoadingManager&& other) noexcept = default;
_NODISCARD virtual AssetLoadingContext* GetAssetLoadingContext() const = 0;
virtual void AddAsset(asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings) = 0;
void AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset)
{

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@ -0,0 +1,14 @@
#pragma once
class IZoneAssetLoaderState
{
protected:
IZoneAssetLoaderState() = default;
public:
virtual ~IZoneAssetLoaderState() = default;
IZoneAssetLoaderState(const IZoneAssetLoaderState& other) = default;
IZoneAssetLoaderState(IZoneAssetLoaderState&& other) noexcept = default;
IZoneAssetLoaderState& operator=(const IZoneAssetLoaderState& other) = default;
IZoneAssetLoaderState& operator=(IZoneAssetLoaderState&& other) noexcept = default;
};