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https://github.com/Laupetin/OpenAssetTools.git
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Add asset loading states per zone for the usecase of saving loaded menus and menu functions
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@ -1,8 +1,11 @@
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#pragma once
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#include <unordered_map>
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#include <typeindex>
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#include <type_traits>
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#include "IGdtQueryable.h"
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#include "IZoneAssetLoaderState.h"
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#include "Obj/Gdt/Gdt.h"
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#include "SearchPath/ISearchPath.h"
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#include "Zone/Zone.h"
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@ -10,6 +13,7 @@
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class AssetLoadingContext final : public IGdtQueryable
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{
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std::unordered_map<std::string, std::unordered_map<std::string, GdtEntry*>> m_entries_by_gdf_and_by_name;
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std::unordered_map<std::type_index, std::unique_ptr<IZoneAssetLoaderState>> m_zone_asset_loader_states;
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void BuildGdtEntryCache();
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@ -21,4 +25,20 @@ public:
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AssetLoadingContext(Zone* zone, ISearchPath* rawSearchPath, std::vector<Gdt*> gdtFiles);
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GdtEntry* GetGdtEntryByGdfAndName(const std::string& gdfName, const std::string& entryName) override;
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template<typename T>
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T* GetZoneAssetLoaderState()
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{
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static_assert(std::is_base_of_v<IZoneAssetLoaderState, T>, "T must inherit IZoneAssetLoaderState");
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// T must also have a public default constructor
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const auto foundEntry = m_zone_asset_loader_states.find(typeid(T));
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if(foundEntry != m_zone_asset_loader_states.end())
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return dynamic_cast<T*>(foundEntry->second.get());
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auto newState = std::make_unique<T>();
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auto* newStatePtr = newState.get();
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m_zone_asset_loader_states.emplace(std::make_pair<std::type_index, std::unique_ptr<IZoneAssetLoaderState>>(typeid(T), std::move(newState)));
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return newStatePtr;
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}
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};
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