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Add asset loading states per zone for the usecase of saving loaded menus and menu functions
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@ -13,6 +13,11 @@ bool AssetLoadingManager::LoadAssetFromLoader(const asset_type_t assetType, cons
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return LoadDependency(assetType, assetName) != nullptr;
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}
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AssetLoadingContext* AssetLoadingManager::GetAssetLoadingContext() const
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{
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return &m_context;
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}
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void AssetLoadingManager::AddAsset(const asset_type_t assetType, const std::string& assetName, void* asset, std::vector<XAssetInfoGeneric*> dependencies, std::vector<scr_string_t> usedScriptStrings,
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Zone* zone)
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{
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