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Add asset loading states per zone for the usecase of saving loaded menus and menu functions
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14
src/ObjLoading/AssetLoading/IZoneAssetLoaderState.h
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14
src/ObjLoading/AssetLoading/IZoneAssetLoaderState.h
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#pragma once
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class IZoneAssetLoaderState
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{
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protected:
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IZoneAssetLoaderState() = default;
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public:
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virtual ~IZoneAssetLoaderState() = default;
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IZoneAssetLoaderState(const IZoneAssetLoaderState& other) = default;
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IZoneAssetLoaderState(IZoneAssetLoaderState&& other) noexcept = default;
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IZoneAssetLoaderState& operator=(const IZoneAssetLoaderState& other) = default;
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IZoneAssetLoaderState& operator=(IZoneAssetLoaderState&& other) noexcept = default;
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};
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