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https://github.com/Laupetin/OpenAssetTools.git
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Extract search path related code from Linker into separate class
This commit is contained in:
190
src/Linker/LinkerSearchPaths.cpp
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190
src/Linker/LinkerSearchPaths.cpp
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#include "LinkerSearchPaths.h"
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#include <filesystem>
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#include <iostream>
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#include "ObjLoading.h"
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#include "ObjContainer/IWD/IWD.h"
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#include "SearchPath/SearchPathFilesystem.h"
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namespace fs = std::filesystem;
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LinkerSearchPaths::LinkerSearchPaths(const LinkerArgs& args)
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: m_args(args)
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{
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}
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void LinkerSearchPaths::LoadSearchPath(ISearchPath* searchPath) const
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{
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if (m_args.m_verbose)
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{
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printf("Loading search path: \"%s\"\n", searchPath->GetPath().c_str());
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}
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ObjLoading::LoadIWDsInSearchPath(searchPath);
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}
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void LinkerSearchPaths::UnloadSearchPath(ISearchPath* searchPath) const
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{
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if (m_args.m_verbose)
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{
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printf("Unloading search path: \"%s\"\n", searchPath->GetPath().c_str());
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}
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ObjLoading::UnloadIWDsInSearchPath(searchPath);
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}
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SearchPaths LinkerSearchPaths::GetAssetSearchPathsForProject(const std::string& gameName, const std::string& projectName)
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{
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SearchPaths searchPathsForProject;
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for (const auto& searchPathStr : m_args.GetAssetSearchPathsForProject(gameName, projectName))
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{
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auto absolutePath = fs::absolute(searchPathStr);
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if (!fs::is_directory(absolutePath))
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{
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if (m_args.m_verbose)
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std::cout << "Adding asset search path (Not found): " << absolutePath.string() << std::endl;
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continue;
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}
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if (m_args.m_verbose)
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std::cout << "Adding asset search path: " << absolutePath.string() << std::endl;
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auto searchPath = std::make_unique<SearchPathFilesystem>(searchPathStr);
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LoadSearchPath(searchPath.get());
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searchPathsForProject.IncludeSearchPath(searchPath.get());
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m_loaded_project_search_paths.emplace_back(std::move(searchPath));
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}
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searchPathsForProject.IncludeSearchPath(&m_asset_search_paths);
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for (auto* iwd : IWD::Repository)
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{
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searchPathsForProject.IncludeSearchPath(iwd);
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}
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return searchPathsForProject;
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}
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SearchPaths LinkerSearchPaths::GetGdtSearchPathsForProject(const std::string& gameName, const std::string& projectName)
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{
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SearchPaths searchPathsForProject;
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for (const auto& searchPathStr : m_args.GetGdtSearchPathsForProject(gameName, projectName))
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{
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auto absolutePath = fs::absolute(searchPathStr);
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if (!fs::is_directory(absolutePath))
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{
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if (m_args.m_verbose)
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std::cout << "Adding gdt search path (Not found): " << absolutePath.string() << std::endl;
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continue;
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}
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if (m_args.m_verbose)
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std::cout << "Adding gdt search path: " << absolutePath.string() << std::endl;
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searchPathsForProject.CommitSearchPath(std::make_unique<SearchPathFilesystem>(searchPathStr));
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}
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searchPathsForProject.IncludeSearchPath(&m_gdt_search_paths);
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return searchPathsForProject;
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}
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SearchPaths LinkerSearchPaths::GetSourceSearchPathsForProject(const std::string& projectName)
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{
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SearchPaths searchPathsForProject;
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for (const auto& searchPathStr : m_args.GetSourceSearchPathsForProject(projectName))
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{
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auto absolutePath = fs::absolute(searchPathStr);
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if (!fs::is_directory(absolutePath))
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{
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if (m_args.m_verbose)
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std::cout << "Adding source search path (Not found): " << absolutePath.string() << std::endl;
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continue;
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}
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if (m_args.m_verbose)
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std::cout << "Adding source search path: " << absolutePath.string() << std::endl;
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searchPathsForProject.CommitSearchPath(std::make_unique<SearchPathFilesystem>(searchPathStr));
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}
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searchPathsForProject.IncludeSearchPath(&m_source_search_paths);
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return searchPathsForProject;
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}
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bool LinkerSearchPaths::BuildProjectIndependentSearchPaths()
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{
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for (const auto& path : m_args.GetProjectIndependentAssetSearchPaths())
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{
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auto absolutePath = fs::absolute(path);
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if (!fs::is_directory(absolutePath))
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{
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if (m_args.m_verbose)
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std::cout << "Adding asset search path (Not found): " << absolutePath.string() << std::endl;
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continue;
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}
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if (m_args.m_verbose)
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std::cout << "Adding asset search path: " << absolutePath.string() << std::endl;
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auto searchPath = std::make_unique<SearchPathFilesystem>(absolutePath.string());
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LoadSearchPath(searchPath.get());
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m_asset_search_paths.CommitSearchPath(std::move(searchPath));
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}
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for (const auto& path : m_args.GetProjectIndependentGdtSearchPaths())
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{
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auto absolutePath = fs::absolute(path);
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if (!fs::is_directory(absolutePath))
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{
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if (m_args.m_verbose)
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std::cout << "Loading gdt search path (Not found): " << absolutePath.string() << std::endl;
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continue;
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}
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if (m_args.m_verbose)
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std::cout << "Adding gdt search path: " << absolutePath.string() << std::endl;
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m_gdt_search_paths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(absolutePath.string()));
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}
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for (const auto& path : m_args.GetProjectIndependentSourceSearchPaths())
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{
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auto absolutePath = fs::absolute(path);
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if (!fs::is_directory(absolutePath))
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{
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if (m_args.m_verbose)
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std::cout << "Loading source search path (Not found): " << absolutePath.string() << std::endl;
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continue;
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}
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if (m_args.m_verbose)
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std::cout << "Adding source search path: " << absolutePath.string() << std::endl;
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m_source_search_paths.CommitSearchPath(std::make_unique<SearchPathFilesystem>(absolutePath.string()));
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}
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return true;
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}
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void LinkerSearchPaths::UnloadProjectSpecificSearchPaths()
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{
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for (const auto& loadedSearchPath : m_loaded_project_search_paths)
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{
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UnloadSearchPath(loadedSearchPath.get());
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}
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m_loaded_project_search_paths.clear();
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}
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