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Load menu item properties with common field types
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@ -2,11 +2,48 @@
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#include <string>
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#include "CommonMenuTypes.h"
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namespace menu
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{
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class CommonItemDef
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{
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public:
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std::string m_name;
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std::string m_text;
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bool m_text_save_game;
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bool m_text_cinematic_subtitle;
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std::string m_group;
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CommonRect m_rect;
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int m_style;
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bool m_decoration;
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bool m_auto_wrapped;
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bool m_horizontal_scroll;
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int m_type;
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int m_border;
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double m_border_size;
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int m_owner_draw;
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int m_owner_draw_flags;
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int m_align;
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int m_text_align;
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double m_text_align_x;
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double m_text_align_y;
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double m_text_scale;
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int m_text_style;
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int m_text_font;
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CommonColor m_back_color;
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CommonColor m_fore_color;
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CommonColor m_border_color;
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CommonColor m_outline_color;
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CommonColor m_disable_color;
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CommonColor m_glow_color;
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std::string m_background;
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std::string m_focus_sound;
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std::string m_dvar_test;
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int m_game_message_window_index;
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int m_game_message_window_mode;
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int m_fx_letter_time;
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int m_fx_decay_start_time;
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int m_fx_decay_duration;
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};
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}
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