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chore: adjust asset creation process to use separated AssetCreators
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@ -2,7 +2,4 @@
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using namespace IW4;
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ObjCompilerResult ObjCompiler::CompileAssetForZone(AssetLoadingContext& context, asset_type_t assetType, const std::string& assetName) const
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{
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return ObjCompilerResult::NO_COMPILATION_DONE;
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}
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void ObjCompiler::ConfigureCreatorCollection(AssetCreatorCollection& collection, Zone& zone, const ZoneDefinition& zoneDefinition) const {}
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