chore: adjust asset creation process to use separated AssetCreators

This commit is contained in:
Jan
2024-12-13 23:28:28 +00:00
parent 63046f5681
commit 4f0a405bdc
46 changed files with 638 additions and 278 deletions

View File

@ -356,6 +356,8 @@ namespace T6
IPak::Repository.RemoveContainerReferences(&zone);
}
void ObjLoader::ConfigureCreatorCollection(AssetCreatorCollection& collection) const {}
bool ObjLoader::LoadAssetForZone(AssetLoadingContext& context, const asset_type_t assetType, const std::string& assetName) const
{
AssetLoadingManager assetLoadingManager(m_asset_loaders_by_type, context);