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refactor: use std::extent_v instead of std::extent
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@ -63,7 +63,7 @@ bool AssetLoaderPhysPreset::LoadFromInfoString(
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const auto presetInfo = std::make_unique<PhysPresetInfo>();
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memset(presetInfo.get(), 0, sizeof(PhysPresetInfo));
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InfoStringToPhysPresetConverter converter(
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infoString, presetInfo.get(), zone->m_script_strings, memory, manager, phys_preset_fields, std::extent<decltype(phys_preset_fields)>::value);
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infoString, presetInfo.get(), zone->m_script_strings, memory, manager, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
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if (!converter.Convert())
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{
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std::cout << "Failed to parse phys preset: \"" << assetName << "\"" << std::endl;
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