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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 14:58:10 -05:00
chore: add generic default asset constructors for all games
This commit is contained in:
@ -81,7 +81,7 @@ namespace
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collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetStringTable>>(zone));
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}
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void ConfigureDefaultCreators(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
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void ConfigureLoaders(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
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{
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auto& memory = *zone.GetMemory();
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@ -117,6 +117,7 @@ namespace
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void ObjLoader::ConfigureCreatorCollection(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath) const
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{
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ConfigureDefaultCreators(collection, zone, searchPath);
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ConfigureDefaultCreators(collection, zone);
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ConfigureLoaders(collection, zone, searchPath);
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ConfigureGlobalAssetPoolsLoaders(collection, zone);
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}
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@ -19,43 +19,44 @@ namespace
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void ConfigureDefaultCreators(AssetCreatorCollection& collection, Zone& zone)
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{
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auto& memory = *zone.GetMemory();
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorPhysPreset>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorPhysCollMap>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorXAnim>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorXModelSurfs>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorXModel>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorMaterial>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorPixelShader>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorVertexShader>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorVertexDecl>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorTechniqueSet>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorImage>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorSound>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorSoundCurve>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorLoadedSound>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorClipMapSp>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorClipMapMp>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorComWorld>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorGameWorldSp>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorGameWorldMp>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorMapEnts>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorFxWorld>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorGfxWorld>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorLightDef>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorFont>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorMenuList>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorMenu>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorLocalize>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorWeapon>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorFx>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorImpactFx>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorRawFile>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorStringTable>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorLeaderboard>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorStructuredDataDef>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorTracer>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorVehicle>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorAddonMapEnts>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysPreset>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysCollMap>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetXAnim>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetXModelSurfs>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetXModel>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetMaterial>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPixelShader>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetVertexShader>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetVertexDecl>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetTechniqueSet>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetImage>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetSound>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetSoundCurve>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetLoadedSound>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetClipMapSp>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetClipMapMp>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetComWorld>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetGameWorldSp>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetGameWorldMp>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetMapEnts>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetFxWorld>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetGfxWorld>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetLightDef>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetFont>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetMenuList>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetMenu>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetLocalize>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetWeapon>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetFx>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetImpactFx>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetRawFile>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetStringTable>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetLeaderboard>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetStructuredDataDef>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetTracer>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetVehicle>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetAddonMapEnts>>(memory));
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}
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void ConfigureGlobalAssetPoolsLoaders(AssetCreatorCollection& collection, Zone& zone)
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@ -99,7 +100,7 @@ namespace
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collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetAddonMapEnts>>(zone));
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}
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void ConfigureDefaultCreators(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
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void ConfigureLoaders(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
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{
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auto& memory = *zone.GetMemory();
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@ -145,6 +146,7 @@ namespace
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void ObjLoader::ConfigureCreatorCollection(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath) const
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{
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ConfigureDefaultCreators(collection, zone, searchPath);
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ConfigureDefaultCreators(collection, zone);
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ConfigureLoaders(collection, zone, searchPath);
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ConfigureGlobalAssetPoolsLoaders(collection, zone);
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}
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@ -19,46 +19,47 @@ namespace
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void ConfigureDefaultCreators(AssetCreatorCollection& collection, Zone& zone)
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{
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auto& memory = *zone.GetMemory();
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorPhysPreset>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorPhysCollMap>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorXAnim>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorXModelSurfs>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorXModel>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorMaterial>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorPixelShader>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorVertexShader>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorVertexDecl>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorTechniqueSet>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorImage>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorSound>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorSoundCurve>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorLoadedSound>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorClipMap>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorComWorld>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorGlassWorld>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorPathData>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorVehicleTrack>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorMapEnts>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorFxWorld>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorGfxWorld>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorLightDef>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorFont>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorMenuList>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorMenu>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorLocalize>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorAttachment>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorWeapon>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorFx>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorImpactFx>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorSurfaceFx>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorRawFile>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorScript>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorStringTable>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorLeaderboard>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorStructuredDataDef>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorTracer>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorVehicle>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorAddonMapEnts>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysPreset>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysCollMap>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetXAnim>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetXModelSurfs>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetXModel>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetMaterial>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPixelShader>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetVertexShader>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetVertexDecl>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetTechniqueSet>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetImage>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetSound>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetSoundCurve>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetLoadedSound>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetClipMap>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetComWorld>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetGlassWorld>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPathData>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetVehicleTrack>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetMapEnts>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetFxWorld>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetGfxWorld>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetLightDef>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetFont>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetMenuList>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetMenu>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetLocalize>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetAttachment>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetWeapon>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetFx>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetImpactFx>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetSurfaceFx>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetRawFile>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetScript>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetStringTable>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetLeaderboard>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetStructuredDataDef>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetTracer>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetVehicle>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetAddonMapEnts>>(memory));
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}
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void ConfigureGlobalAssetPoolsLoaders(AssetCreatorCollection& collection, Zone& zone)
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@ -105,9 +106,10 @@ namespace
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collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetAddonMapEnts>>(zone));
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}
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void ConfigureDefaultCreators(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
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void ConfigureLoaders(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
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{
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auto& memory = *zone.GetMemory();
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// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysPreset>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysCollMap>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
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@ -153,6 +155,7 @@ namespace
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void ObjLoader::ConfigureCreatorCollection(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath) const
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{
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ConfigureDefaultCreators(collection, zone, searchPath);
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ConfigureDefaultCreators(collection, zone);
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ConfigureLoaders(collection, zone, searchPath);
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ConfigureGlobalAssetPoolsLoaders(collection, zone);
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}
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@ -19,39 +19,40 @@ namespace
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void ConfigureDefaultCreators(AssetCreatorCollection& collection, Zone& zone)
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{
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auto& memory = *zone.GetMemory();
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorPhysPreset>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorPhysConstraints>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorDestructibleDef>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorXAnim>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorXModel>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorMaterial>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorTechniqueSet>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorImage>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorSoundBank>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorSoundPatch>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorClipMap>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorClipMapPvs>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorComWorld>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorGameWorldSp>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorGameWorldMp>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorMapEnts>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorGfxWorld>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorLightDef>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorFont>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorMenuList>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorMenu>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorLocalize>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorWeapon>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorSoundDriverGlobals>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorFx>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorImpactFx>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorRawFile>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorStringTable>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorPackIndex>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorXGlobals>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorDDL>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorGlasses>(memory));
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// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorEmblemSet>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysPreset>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysConstraints>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetDestructibleDef>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetXAnim>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetXModel>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetMaterial>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetTechniqueSet>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetImage>>(memory));
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collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetSoundBank>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetSoundPatch>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetClipMap>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetClipMapPvs>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetComWorld>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetGameWorldSp>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetGameWorldMp>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetMapEnts>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetGfxWorld>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetLightDef>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetFont>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetMenuList>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetMenu>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetLocalize>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetWeapon>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetSoundDriverGlobals>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetFx>>(memory));
|
||||
// AssetImpactFx has no name and cannot be default constructed
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetRawFile>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetStringTable>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPackIndex>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetXGlobals>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetDDL>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetGlasses>>(memory));
|
||||
// AssetEmblemSet has no name and cannot be default constructed
|
||||
}
|
||||
|
||||
void ConfigureGlobalAssetPoolsLoaders(AssetCreatorCollection& collection, Zone& zone)
|
||||
@ -91,9 +92,10 @@ namespace
|
||||
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetEmblemSet>>(zone));
|
||||
}
|
||||
|
||||
void ConfigureDefaultCreators(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
|
||||
void ConfigureLoaders(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
|
||||
{
|
||||
auto& memory = *zone.GetMemory();
|
||||
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysPreset>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysConstraints>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderDestructibleDef>(memory));
|
||||
@ -132,6 +134,7 @@ namespace
|
||||
|
||||
void ObjLoader::ConfigureCreatorCollection(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath) const
|
||||
{
|
||||
ConfigureDefaultCreators(collection, zone, searchPath);
|
||||
ConfigureDefaultCreators(collection, zone);
|
||||
ConfigureLoaders(collection, zone, searchPath);
|
||||
ConfigureGlobalAssetPoolsLoaders(collection, zone);
|
||||
}
|
||||
|
@ -258,39 +258,55 @@ namespace T6
|
||||
void ConfigureDefaultCreators(AssetCreatorCollection& collection, Zone& zone)
|
||||
{
|
||||
auto& memory = *zone.GetMemory();
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorPhysPreset>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorPhysConstraints>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorDestructibleDef>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorXAnim>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorXModel>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorMaterial>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorTechniqueSet>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorImage>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorSoundBank>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorSoundPatch>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorClipMap>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorClipMapPvs>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorComWorld>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorGameWorldSp>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorGameWorldMp>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorMapEnts>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorGfxWorld>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorLightDef>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorFont>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorMenuList>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorMenu>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorLocalize>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorWeapon>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorSoundDriverGlobals>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorFx>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorImpactFx>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorRawFile>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorStringTable>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorPackIndex>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorXGlobals>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorDDL>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorGlasses>(memory));
|
||||
// collection.AddDefaultAssetCreator(std::make_unique<DefaultCreatorEmblemSet>(memory));
|
||||
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysPreset>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetPhysConstraints>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetDestructibleDef>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetXAnim>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetXModel>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetMaterial>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetTechniqueSet>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetImage>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetSoundBank>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetSoundPatch>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetClipMap>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetClipMapPvs>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetComWorld>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetGameWorldSp>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetGameWorldMp>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetMapEnts>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetGfxWorld>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetLightDef>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetFont>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetFontIcon>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetMenuList>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetMenu>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetLocalize>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetWeapon>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetAttachment>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetAttachmentUnique>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetWeaponCamo>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetSoundDriverGlobals>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetFx>>(memory));
|
||||
// AssetImpactFx has no name and cannot be default constructed
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetRawFile>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetStringTable>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetLeaderboard>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetXGlobals>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetDDL>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetGlasses>>(memory));
|
||||
// AssetEmblemSet has no name and cannot be default constructed
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetScript>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetVehicle>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetMemoryBlock>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetAddonMapEnts>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetTracer>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetSkinnedVerts>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetQdb>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetSlug>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetFootstepTable>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetFootstepFxTable>>(memory));
|
||||
collection.AddDefaultAssetCreator(std::make_unique<DefaultAssetCreator<AssetZBarrier>>(memory));
|
||||
}
|
||||
|
||||
void ConfigureGlobalAssetPoolsLoaders(AssetCreatorCollection& collection, Zone& zone)
|
||||
@ -345,9 +361,10 @@ namespace T6
|
||||
collection.AddAssetCreator(std::make_unique<GlobalAssetPoolsLoader<AssetZBarrier>>(zone));
|
||||
}
|
||||
|
||||
void ConfigureDefaultCreators(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
|
||||
void ConfigureLoaders(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath)
|
||||
{
|
||||
auto& memory = *zone.GetMemory();
|
||||
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysPreset>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderPhysConstraints>(memory));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderDestructibleDef>(memory));
|
||||
@ -401,7 +418,8 @@ namespace T6
|
||||
|
||||
void ObjLoader::ConfigureCreatorCollection(AssetCreatorCollection& collection, Zone& zone, ISearchPath& searchPath) const
|
||||
{
|
||||
ConfigureDefaultCreators(collection, zone, searchPath);
|
||||
ConfigureDefaultCreators(collection, zone);
|
||||
ConfigureLoaders(collection, zone, searchPath);
|
||||
ConfigureGlobalAssetPoolsLoaders(collection, zone);
|
||||
}
|
||||
} // namespace T6
|
||||
|
Reference in New Issue
Block a user