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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-07-01 09:07:55 -05:00
refactor: update zcg generate file headers
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@ -30,8 +30,9 @@ namespace
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LINE("")
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LINE("#pragma once")
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LINE("")
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LINE("#include \"Writing/AssetWriter.h\"")
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LINEF("#include \"Game/{0}/{0}.h\"", m_env.m_game)
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LINE("#include \"Writing/AssetWriter.h\"")
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LINE("")
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LINE("#include <string>")
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LINE("")
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LINEF("namespace {0}", m_env.m_game)
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@ -113,18 +114,20 @@ namespace
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LINE("// ====================================================================")
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LINE("")
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LINEF("#include \"{0}_write_db.h\"", Lower(m_env.m_asset->m_definition->m_name))
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LINE("#include <cassert>")
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LINE("")
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if (!m_env.m_referenced_assets.empty())
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{
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LINE("")
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LINE("// Referenced Assets:")
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for (const auto* type : m_env.m_referenced_assets)
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{
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LINEF("#include \"../{0}/{0}_write_db.h\"", Lower(type->m_type->m_name))
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}
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LINE("")
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}
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LINE("")
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LINE("#include <cassert>")
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LINE("")
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LINEF("using namespace {0};", m_env.m_game)
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LINE("")
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PrintConstructorMethod();
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