mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-10 23:08:05 -05:00
Fix not supporting nullptr scriptstrings
This commit is contained in:
@ -45,13 +45,11 @@ void ContentWriter::CreateXAssetList(XAssetList& xAssetList, MemoryManager& memo
|
||||
if (!m_zone->m_script_strings.Empty())
|
||||
{
|
||||
assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
|
||||
xAssetList.stringList.count = m_zone->m_script_strings.Count();
|
||||
xAssetList.stringList.count = static_cast<int>(m_zone->m_script_strings.Count());
|
||||
xAssetList.stringList.strings = static_cast<const char**>(memory.Alloc(sizeof(const char*) * m_zone->m_script_strings.Count()));
|
||||
|
||||
for (auto i = 0u; i < m_zone->m_script_strings.Count(); i++)
|
||||
{
|
||||
xAssetList.stringList.strings[i] = m_zone->m_script_strings[i].c_str();
|
||||
}
|
||||
xAssetList.stringList.strings[i] = m_zone->m_script_strings.CValue(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -62,7 +60,7 @@ void ContentWriter::CreateXAssetList(XAssetList& xAssetList, MemoryManager& memo
|
||||
const auto assetCount = m_zone->m_pools->GetTotalAssetCount();
|
||||
if (assetCount > 0)
|
||||
{
|
||||
xAssetList.assetCount = assetCount;
|
||||
xAssetList.assetCount = static_cast<int>(assetCount);
|
||||
xAssetList.assets = static_cast<XAsset*>(memory.Alloc(sizeof(XAsset) * assetCount));
|
||||
|
||||
const auto end = m_zone->m_pools->end();
|
||||
|
@ -55,13 +55,11 @@ void ContentWriter::CreateXAssetList(XAssetList& xAssetList, MemoryManager& memo
|
||||
if (!m_zone->m_script_strings.Empty())
|
||||
{
|
||||
assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
|
||||
xAssetList.stringList.count = m_zone->m_script_strings.Count();
|
||||
xAssetList.stringList.count = static_cast<int>(m_zone->m_script_strings.Count());
|
||||
xAssetList.stringList.strings = static_cast<const char**>(memory.Alloc(sizeof(const char*) * m_zone->m_script_strings.Count()));
|
||||
|
||||
for (auto i = 0u; i < m_zone->m_script_strings.Count(); i++)
|
||||
{
|
||||
xAssetList.stringList.strings[i] = m_zone->m_script_strings[i].c_str();
|
||||
}
|
||||
xAssetList.stringList.strings[i] = m_zone->m_script_strings.CValue(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -72,7 +70,7 @@ void ContentWriter::CreateXAssetList(XAssetList& xAssetList, MemoryManager& memo
|
||||
const auto assetCount = m_zone->m_pools->GetTotalAssetCount();
|
||||
if (assetCount > 0)
|
||||
{
|
||||
xAssetList.assetCount = assetCount;
|
||||
xAssetList.assetCount = static_cast<int>(assetCount);
|
||||
xAssetList.assets = static_cast<XAsset*>(memory.Alloc(sizeof(XAsset) * assetCount));
|
||||
|
||||
const auto end = m_zone->m_pools->end();
|
||||
|
@ -60,13 +60,11 @@ void ContentWriter::CreateXAssetList(XAssetList& xAssetList, MemoryManager& memo
|
||||
if (!m_zone->m_script_strings.Empty())
|
||||
{
|
||||
assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
|
||||
xAssetList.stringList.count = m_zone->m_script_strings.Count();
|
||||
xAssetList.stringList.count = static_cast<int>(m_zone->m_script_strings.Count());
|
||||
xAssetList.stringList.strings = static_cast<const char**>(memory.Alloc(sizeof(const char*) * m_zone->m_script_strings.Count()));
|
||||
|
||||
for (auto i = 0u; i < m_zone->m_script_strings.Count(); i++)
|
||||
{
|
||||
xAssetList.stringList.strings[i] = m_zone->m_script_strings[i].c_str();
|
||||
}
|
||||
xAssetList.stringList.strings[i] = m_zone->m_script_strings.CValue(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -77,7 +75,7 @@ void ContentWriter::CreateXAssetList(XAssetList& xAssetList, MemoryManager& memo
|
||||
const auto assetCount = m_zone->m_pools->GetTotalAssetCount();
|
||||
if (assetCount > 0)
|
||||
{
|
||||
xAssetList.assetCount = assetCount;
|
||||
xAssetList.assetCount = static_cast<int>(assetCount);
|
||||
xAssetList.assets = static_cast<XAsset*>(memory.Alloc(sizeof(XAsset) * assetCount));
|
||||
|
||||
const auto end = m_zone->m_pools->end();
|
||||
|
@ -52,13 +52,11 @@ void ContentWriter::CreateXAssetList(XAssetList& xAssetList, MemoryManager& memo
|
||||
if (!m_zone->m_script_strings.Empty())
|
||||
{
|
||||
assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
|
||||
xAssetList.stringList.count = m_zone->m_script_strings.Count();
|
||||
xAssetList.stringList.count = static_cast<int>(m_zone->m_script_strings.Count());
|
||||
xAssetList.stringList.strings = static_cast<const char**>(memory.Alloc(sizeof(const char*) * m_zone->m_script_strings.Count()));
|
||||
|
||||
for (auto i = 0u; i < m_zone->m_script_strings.Count(); i++)
|
||||
{
|
||||
xAssetList.stringList.strings[i] = m_zone->m_script_strings[i].c_str();
|
||||
}
|
||||
xAssetList.stringList.strings[i] = m_zone->m_script_strings.CValue(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -69,7 +67,7 @@ void ContentWriter::CreateXAssetList(XAssetList& xAssetList, MemoryManager& memo
|
||||
const auto assetCount = m_zone->m_pools->GetTotalAssetCount();
|
||||
if (assetCount > 0)
|
||||
{
|
||||
xAssetList.assetCount = assetCount;
|
||||
xAssetList.assetCount = static_cast<int>(assetCount);
|
||||
xAssetList.assets = static_cast<XAsset*>(memory.Alloc(sizeof(XAsset) * assetCount));
|
||||
|
||||
const auto end = m_zone->m_pools->end();
|
||||
|
@ -68,13 +68,11 @@ void ContentWriter::CreateXAssetList(XAssetList& xAssetList, MemoryManager& memo
|
||||
if (!m_zone->m_script_strings.Empty())
|
||||
{
|
||||
assert(m_zone->m_script_strings.Count() <= SCR_STRING_MAX + 1);
|
||||
xAssetList.stringList.count = m_zone->m_script_strings.Count();
|
||||
xAssetList.stringList.count = static_cast<int>(m_zone->m_script_strings.Count());
|
||||
xAssetList.stringList.strings = static_cast<const char**>(memory.Alloc(sizeof(const char*) * m_zone->m_script_strings.Count()));
|
||||
|
||||
for (auto i = 0u; i < m_zone->m_script_strings.Count(); i++)
|
||||
{
|
||||
xAssetList.stringList.strings[i] = m_zone->m_script_strings[i].c_str();
|
||||
}
|
||||
xAssetList.stringList.strings[i] = m_zone->m_script_strings.CValue(i);
|
||||
}
|
||||
else
|
||||
{
|
||||
@ -88,7 +86,7 @@ void ContentWriter::CreateXAssetList(XAssetList& xAssetList, MemoryManager& memo
|
||||
const auto assetCount = m_zone->m_pools->GetTotalAssetCount();
|
||||
if (assetCount > 0)
|
||||
{
|
||||
xAssetList.assetCount = assetCount;
|
||||
xAssetList.assetCount = static_cast<int>(assetCount);
|
||||
xAssetList.assets = static_cast<XAsset*>(memory.Alloc(sizeof(XAsset) * assetCount));
|
||||
|
||||
const auto end = m_zone->m_pools->end();
|
||||
|
@ -17,7 +17,7 @@ scr_string_t AssetWriter::UseScriptString(const scr_string_t scrString) const
|
||||
if (m_asset->m_zone == m_zone)
|
||||
return scrString;
|
||||
|
||||
const auto strValue = m_asset->m_zone->m_script_strings[scrString];
|
||||
const auto strValue = m_asset->m_zone->m_script_strings.CValue(scrString);
|
||||
return m_zone->m_script_strings.GetScriptString(strValue);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user