fix: wrong preprocessing of technique templates

This commit is contained in:
Jan
2024-04-03 00:02:45 +02:00
parent 976fbf94f8
commit 5474cc6655
2 changed files with 8 additions and 8 deletions

View File

@ -22,13 +22,13 @@
#filename "distortion_scale" + UV_ANIM_SUFFIX + ZFEATHER_SUFFIX + DTEX_SUFFIX + ".tech"
#set VERTEX_SHADER "distortion_scale" + UV_ANIM_SUFFIX + ZFEATHER_SUFFIX + DTEX_SUFFIX + ".hlsl"
#set PIXEL_SHADER "distortion" + ZFEATHER_SUFFIX + ".hlsl"
#set VERTEX_SHADER "\"" + "distortion_scale" + UV_ANIM_SUFFIX + ZFEATHER_SUFFIX + DTEX_SUFFIX + ".hlsl" + "\""
#set PIXEL_SHADER "\"" + "distortion" + ZFEATHER_SUFFIX + ".hlsl" + "\""
{
stateMap "default";
vertexShader 3.0 "VERTEX_SHADER"
vertexShader 3.0 VERTEX_SHADER
{
worldViewProjectionMatrix = constant.transposeWorldViewProjectionMatrix;
#ifdef UV_ANIM
@ -37,7 +37,7 @@
distortionScale = material.distortionScale;
}
pixelShader 3.0 "PIXEL_SHADER"
pixelShader 3.0 PIXEL_SHADER
{
normalMapSampler = material.colorMap;
colorMapSampler = sampler.resolvedPostSun;