fix: wrong preprocessing of technique templates

This commit is contained in:
Jan
2024-04-03 00:02:45 +02:00
parent 976fbf94f8
commit 5474cc6655
2 changed files with 8 additions and 8 deletions

View File

@ -40,13 +40,13 @@
#filename "particle_cloud" + SPARK_SUFFIX + OUTDOOR_SUFFIX + PREMUL_SUFFIX + SPOT_SUFFIX + SHADOW_SUFFIX + ".tech"
#set VERTEX_SHADER "particle_cloud" + SPARK_SUFFIX + OUTDOOR_SUFFIX + SPOT_SUFFIX + ".hlsl"
#set PIXEL_SHADER "particle_cloud" + SPARK_SUFFIX + OUTDOOR_SUFFIX + SPOT_SUFFIX + SHADOW_SUFFIX + PREMUL_SUFFIX + ".hlsl"
#set VERTEX_SHADER "\"" + "particle_cloud" + SPARK_SUFFIX + OUTDOOR_SUFFIX + SPOT_SUFFIX + ".hlsl" + "\""
#set PIXEL_SHADER "\"" + "particle_cloud" + SPARK_SUFFIX + OUTDOOR_SUFFIX + SPOT_SUFFIX + SHADOW_SUFFIX + PREMUL_SUFFIX + ".hlsl" + "\""
{
stateMap "default";
vertexShader 3.0 "VERTEX_SHADER"
vertexShader 3.0 VERTEX_SHADER
{
worldViewMatrix = constant.transposeWorldViewMatrix;
#if MODE == "spark"
@ -62,7 +62,7 @@
#endif
}
pixelShader 3.0 "PIXEL_SHADER"
pixelShader 3.0 PIXEL_SHADER
{
colorMapSampler = material.colorMap;
#ifdef OUTDOOR