diff --git a/src/Common/Game/IW5/IW5_Assets.h b/src/Common/Game/IW5/IW5_Assets.h index bd050bfe..cab9ab4f 100644 --- a/src/Common/Game/IW5/IW5_Assets.h +++ b/src/Common/Game/IW5/IW5_Assets.h @@ -691,11 +691,6 @@ namespace IW5 MTL_GAMEFLAG_20 = 0x20, MTL_GAMEFLAG_40 = 0x40, MTL_GAMEFLAG_80 = 0x80, - MTL_GAMEFLAG_100 = 0x100, - MTL_GAMEFLAG_200 = 0x200, - MTL_GAMEFLAG_400 = 0x400, - MTL_GAMEFLAG_800 = 0x800, - MTL_GAMEFLAG_1000 = 0x1000, }; struct MaterialInfo diff --git a/src/ObjCommon/Material/JsonMaterial.h.template b/src/ObjCommon/Material/JsonMaterial.h.template index 551161b7..7c7f0663 100644 --- a/src/ObjCommon/Material/JsonMaterial.h.template +++ b/src/ObjCommon/Material/JsonMaterial.h.template @@ -190,6 +190,9 @@ namespace GAME blendOpAlpha, colorWriteRgb, colorWriteAlpha, +#if defined(FEATURE_IW4) || defined(FEATURE_IW5) + gammaWrite, +#endif polymodeLine, depthWrite, depthWrite, @@ -443,13 +446,6 @@ namespace GAME {MTL_GAMEFLAG_20, "20" }, {MTL_GAMEFLAG_40, "40" }, {MTL_GAMEFLAG_80, "80" }, -#ifdef FEATURE_IW5 - {MTL_GAMEFLAG_100, "100" }, - {MTL_GAMEFLAG_200, "200" }, - {MTL_GAMEFLAG_400, "400" }, - {MTL_GAMEFLAG_800, "800" }, - {MTL_GAMEFLAG_1000, "1000"}, -#endif #elif defined(FEATURE_T6) {MTL_GAMEFLAG_1, "1" }, {MTL_GAMEFLAG_2, "2" },