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Fix iw4 obj material file setting ambient map instead of diffuse map for color maps
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@ -44,7 +44,7 @@ void AssetDumperXModel::DumpObjMatMaterial(AssetDumpingContext& context, const M
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}
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}
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if (colorMap)
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if (colorMap)
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stream << "map_Ka " << colorMap->name << ".dds\n";
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stream << "map_Kd " << colorMap->name << ".dds\n";
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if (normalMap)
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if (normalMap)
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stream << "map_bump " << normalMap->name << ".dds\n";
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stream << "map_bump " << normalMap->name << ".dds\n";
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