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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-14 16:57:58 -05:00
Add loading of gdt entries to info based assets
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@ -55,6 +55,27 @@ void AssetLoaderPhysPreset::CopyFromPhysPresetInfo(const PhysPresetInfo* physPre
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physPreset->buoyancyBoxMax = physPresetInfo->buoyancyBoxMax;
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}
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bool AssetLoaderPhysPreset::LoadFromInfoString(const InfoString& infoString, const std::string& assetName, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone)
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{
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const auto presetInfo = std::make_unique<PhysPresetInfo>();
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memset(presetInfo.get(), 0, sizeof(PhysPresetInfo));
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InfoStringToPhysPresetConverter converter(infoString, presetInfo.get(), zone->m_script_strings, memory, manager, phys_preset_fields, std::extent<decltype(phys_preset_fields)>::value);
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if (!converter.Convert())
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{
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std::cout << "Failed to parse phys preset: \"" << assetName << "\"" << std::endl;
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return true;
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}
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auto* physPreset = memory->Create<PhysPreset>();
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CopyFromPhysPresetInfo(presetInfo.get(), physPreset);
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physPreset->name = memory->Dup(assetName.c_str());
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manager->AddAsset(ASSET_TYPE_PHYSPRESET, assetName, physPreset, converter.GetDependencies(), converter.GetUsedScriptStrings());
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return true;
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}
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void* AssetLoaderPhysPreset::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* physPreset = memory->Create<PhysPreset>();
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@ -63,6 +84,27 @@ void* AssetLoaderPhysPreset::CreateEmptyAsset(const std::string& assetName, Memo
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return physPreset;
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}
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bool AssetLoaderPhysPreset::CanLoadFromGdt() const
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{
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return true;
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}
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bool AssetLoaderPhysPreset::LoadFromGdt(const std::string& assetName, IGdtQueryable* gdtQueryable, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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auto* gdtEntry = gdtQueryable->GetGdtEntryByGdfAndName(ObjConstants::GDF_FILENAME_PHYS_PRESET, assetName);
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if (gdtEntry == nullptr)
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return false;
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InfoString infoString;
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if (!infoString.FromGdtProperties(ObjConstants::INFO_STRING_PREFIX_PHYS_PRESET, *gdtEntry))
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{
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std::cout << "Failed to read phys preset gdt entry: \"" << assetName << "\"" << std::endl;
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return true;
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}
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return LoadFromInfoString(infoString, assetName, memory, manager, zone);
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}
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bool AssetLoaderPhysPreset::CanLoadFromRaw() const
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{
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return true;
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@ -82,21 +124,5 @@ bool AssetLoaderPhysPreset::LoadFromRaw(const std::string& assetName, ISearchPat
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return true;
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}
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auto presetInfo = std::make_unique<PhysPresetInfo>();
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memset(presetInfo.get(), 0, sizeof(PhysPresetInfo));
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InfoStringToPhysPresetConverter converter(infoString, presetInfo.get(), zone->m_script_strings, memory, manager, phys_preset_fields, std::extent<decltype(phys_preset_fields)>::value);
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if (!converter.Convert())
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{
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std::cout << "Failed to parse phys preset raw file: \"" << fileName << "\"" << std::endl;
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return true;
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}
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auto* physPreset = memory->Create<PhysPreset>();
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CopyFromPhysPresetInfo(presetInfo.get(), physPreset);
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physPreset->name = memory->Dup(assetName.c_str());
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manager->AddAsset(ASSET_TYPE_PHYSPRESET, assetName, physPreset, converter.GetDependencies(), converter.GetUsedScriptStrings());
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return true;
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return LoadFromInfoString(infoString, assetName, memory, manager, zone);
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}
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