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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-06-15 09:17:57 -05:00
Add loading of gdt entries to info based assets
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@ -97,6 +97,25 @@ namespace T6
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};
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}
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bool AssetLoaderVehicle::LoadFromInfoString(const InfoString& infoString, const std::string& assetName, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone)
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{
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auto* vehicleDef = memory->Create<VehicleDef>();
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memset(vehicleDef, 0, sizeof(VehicleDef));
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InfoStringToVehicleConverter converter(infoString, vehicleDef, zone->m_script_strings, memory, manager, vehicle_fields, std::extent<decltype(vehicle_fields)>::value);
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if (!converter.Convert())
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{
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std::cout << "Failed to parse vehicle: \"" << assetName << "\"" << std::endl;
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return true;
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}
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vehicleDef->name = memory->Dup(assetName.c_str());
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manager->AddAsset(ASSET_TYPE_VEHICLEDEF, assetName, vehicleDef, converter.GetDependencies(), converter.GetUsedScriptStrings());
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return true;
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}
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void* AssetLoaderVehicle::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* vehicleDef = memory->Create<VehicleDef>();
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@ -105,6 +124,27 @@ void* AssetLoaderVehicle::CreateEmptyAsset(const std::string& assetName, MemoryM
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return vehicleDef;
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}
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bool AssetLoaderVehicle::CanLoadFromGdt() const
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{
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return true;
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}
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bool AssetLoaderVehicle::LoadFromGdt(const std::string& assetName, IGdtQueryable* gdtQueryable, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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auto* gdtEntry = gdtQueryable->GetGdtEntryByGdfAndName(ObjConstants::GDF_FILENAME_VEHICLE, assetName);
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if (gdtEntry == nullptr)
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return false;
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InfoString infoString;
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if (!infoString.FromGdtProperties(ObjConstants::INFO_STRING_PREFIX_VEHICLE, *gdtEntry))
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{
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std::cout << "Failed to read vehicle gdt entry: \"" << assetName << "\"" << std::endl;
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return true;
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}
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return LoadFromInfoString(infoString, assetName, memory, manager, zone);
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}
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bool AssetLoaderVehicle::CanLoadFromRaw() const
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{
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return true;
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@ -124,19 +164,5 @@ bool AssetLoaderVehicle::LoadFromRaw(const std::string& assetName, ISearchPath*
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return true;
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}
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auto* vehicleDef = memory->Create<VehicleDef>();
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memset(vehicleDef, 0, sizeof(VehicleDef));
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InfoStringToVehicleConverter converter(infoString, vehicleDef, zone->m_script_strings, memory, manager, vehicle_fields, std::extent<decltype(vehicle_fields)>::value);
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if(!converter.Convert())
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{
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std::cout << "Failed to parse vehicle raw file: \"" << fileName << "\"" << std::endl;
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return true;
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}
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vehicleDef->name = memory->Dup(assetName.c_str());
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manager->AddAsset(ASSET_TYPE_VEHICLEDEF, assetName, vehicleDef, converter.GetDependencies(), converter.GetUsedScriptStrings());
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return true;
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return LoadFromInfoString(infoString, assetName, memory, manager, zone);
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}
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