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ZoneCodeGenerator: Add precompiler support for ifdef so a namespace can be defined in the t6_assets header for compiling in ZoneCommon without display errors
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@ -20,6 +20,11 @@ namespace std
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typedef long long int64_t;
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}
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#define __int8 char
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#define __int16 short
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#define __int32 int
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#define __int64 long long
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// DirectX types do not need to be processed.
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// DirectX 9 Types
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typedef void IDirect3DVertexDeclaration9;
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@ -38,4 +43,6 @@ typedef void ID3D11Buffer;
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// Unimportant cpp keywords
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#define __unaligned
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#define volatile
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#define __cppobj
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#define __cppobj
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// EOF
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