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ZoneCodeGenerator: Add precompiler support for ifdef so a namespace can be defined in the t6_assets header for compiling in ZoneCommon without display errors
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@ -2,10 +2,10 @@
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#include <d3d11.h>
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namespace T6
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{
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#include "T6_Assets.h"
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namespace T6
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{
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struct ScriptStringList
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{
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int count;
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@ -27,5 +27,4 @@ namespace T6
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int assetCount;
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XAsset *assets;
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};
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}
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